Oh my goodness thank you so much for writing this up! I've been trying to look into the efforts of AM3's "when the sidequest is more fun than the maingame" venture towards CG, but came up very short. Abe's Oddysee and Rayman's Training come to mind in terms of video game companies straight up making cartoons as a test, but Sega takes the cake for inadvertently setting up a foundation for full on CG movie production. That is SO COOOOL, I recognize Uriu from his work on Jurassic Park System 32, which has a ton of pre-rendered graphics. This is very interesting! Thank you!