Discussion in 'Fangaming Discussion' started by Skeledroid, Mar 17, 2010.
Construct would be a good choice then...
Game Maker and MMF have Sonic engines already built by Damizean. No one has ever done that in construct though they are working on it. But why would you want to start from a disadvantage. Anyway I always have trouble getting construct games to run. I'd stick with MMF or GM if I were you everyone in SFGHQ knows those programs and can give you quite a lot of support if you ask the right people. Trust me I'm by no means an expert at Game Maker, or game physics or any of that and look what I've done. I'm not trying to brag but Sonic time twisted is a pretty good recreation of a genesis game and I had to program a lot of things. Its only through prebuilt engines and support that I've got it done and I've very proud of what I've accomplished. If that kinda sounds like you and what you want to do than used MMF or Gamemaker but not construct unless you are up to the task of making a 360 engine on your own.
Again I'd be more than happy to help you use the Sonic Dash engine. It uses a state machine for just about everything its quite efficient and I've been able to built quite a lot off Dash. I'd be happy to share my experience with you and explain the dash engine.
Quick question, does the Dash link you gave me run way slower than normal Sonic, or is it just my computer?
You have to use GSI with it. GSI is an object management system that basically deletes objects off screen so as to save on memory. One of the drawbacks of GameMaker is it does require a midrage computer for big games like Sonic. What are the specs on your PC? Oh and GSI is on the page with the Dash engine, I can help you with that too if needed.
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