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'Perfect bonus' in sonic 2?

Discussion in 'General Sonic Discussion' started by dust hill resident, Apr 22, 2007.

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  1. Ashura96


    I'm sure it's been known before, I mean the game's been around for almost 15 years...
  2. nineko


    I am the Holy Cat Tech Member
    Well, some stuff has been unnoticed for years...
  3. OrdosAlpha


    Who's next!? Oldbie
    Nope, you ain't the only one to uncover the Perfect Bonus outside Hidden palace. I've attained it several times over the past 15 years.
  4. Tom41


    Pheer the baby EggRobo! Oldbie
    Could this possibly have something to do with time travel in Sonic 2? I know you can't time travel in Sonic 2, either in the beta or the final, but look at Sonic CD - you can clearly see rings in the walls that are unreachable in the present. However, if you time travel into the past or future, new routes open up and you can get those rings.

    Perhaps in OOZ, the rings in walls would have been accessible in a different time zone like in Sonic CD... but of course they scrapped the time travel idea for Sonic 2.

    Regarding the Perfect bonus in HPZ, that's one of the first things I tried when accessing the level on a real MD with Action Replay. I placed one of those animal containers, triggered it, and was surprised to see a 'Perfect' bonus pop up on the scoring screen. Back then though, I didn't have Sonic hacking related forums to post on, nor could I share with the world things I discovered (such as the fact that Sonic 1, 2, 3, and S&K use the same RAM addresses for variables)
  5. SMTP


    Tech Member
    No, because those rings are collectable in the beta versions. :P
  6. Lostgame


    producer/turnablist. homebrew dev. cosplayer. Oldbie
    Toronto, ON
    The O.I.C.

    As neat as going back to the time travel theory days is, and as much as I hate to shoot down a theory right before it even has a chance, Sonic CD's level layout and design is completely unrelated to Sonic 2's, although (correct me if I'm wrong here), I believe they were developed at the same time.

    If your theory was correct, then the whole time travel concept, which likely was an idea at one time, would have been worked on in between Simon's beta and the final, which would not make sense from a game developement cycle standpoint.

    At Simon's beta, the game engine was clearly almost complete, and most of all that was left was to design levels, enemies, and art (besides a few obvious quirks in the engine at that point - read: Tails). But in all seriousness, they would not have thought of or added such major features in the game when they were so close to release, let's think Nick Arcade here. But strictly from a development perspective it would not have made sense. That's all I'm saying.
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