I was being facetious. Because.. Nomads... Battery life.... Never bloody mind. Also, the fact that you assume that I have a MD2 power and AV cable lying around, and wouldn't just use an MD2... I mean, I clearly have a 32X, so of course I have the right cabling, and I'm pretty sure there's a PAL MD2 around here somewhere quite rightly rotting away at the bottom of a pile of old junk. (also, a composite cable? Oh man, you weird, weird people from across the Atlantic. You slay me.) Fact is I sourced a VA1 to replace the VA5, no fuss, no muss, I'd been wanting an earlier revision of the console anyway as I have a fetish for ® symbols, it even had the brightest, bluest, non yellowed reset button I've seen for many, many years. Clearly somebody in Japan had this one stored away from sunlight since about 1989. Any excuse to not have a Nomad unceremoniously hooked up to the 32X connections uglying up the place just to play one mediocre game ...and mediocre is what it is. I mean Fonzie clearly had high aspirations, and on a technical standpoint, yeah, lovely (although if the custom chips are doing all the heavy lifting instead of the console, can you call it much of an achievement? The Everdrive Pro can run a better version of Doom than the 32X and Jaguar combined via it's FPGA, for example. When is a game a Mega Drive game and when is it an FPGA game running through a Mega Drive? We're getting to that point now, although I guess you could technically state we've been at that point ever since the Mega CD, 32X, and SVP). The problem is, the gameplay is not good. You can finish the hardest difficulty by doing nothing but jump kicking. There's nothing to it. No amount of explorable unlockable levels are going to make up for the fact for a game where combat is the "meat and potatoes", the AI combined with the moves that you are given are just junk. Also for a game that apparently (if you check out St1ka's videos) had to go through a lot of trouble getting animation frames redrawn during development because he got in a bunch of cheap subcontractors who traced sprites from other games, there's a LOT of traced sprites from other games still there... and a lot of them... don't fit together. When it first came out, there was a bit of complaint about how the keyframing was just so off that animations just didn't look smooth, but as we're beginning to find where they've been tracing from. It's obvious different frames have been sourced from different games, and it's a big old discordant mess. Bottom line: Fonzie talks a good game, and it's clear he's got technical talent, but his game design talent is lacking, and it's increasingly clear he cut corners making this. Also: His ego has, and for that matter, still IS getting in the way of EVERYTHING.