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Orchestration

Discussion in 'Technical Discussion' started by Malevolence, Apr 17, 2008.

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  1. Malevolence

    Malevolence

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    I have recently created a musical piece using Finale2007. The piece is for piano so far, and I want to orchestrate it before I put it in a rom. What instruments do most of the Sonic games use for their MIDI works?
     
  2. nineko

    nineko

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    Sonic games don't use midi files, they rely on instruments (often called "voices") for the YM2612 (YM = Yamaha), which is the FM synthetizer included in the Genesis. It can replay 6 melodic channels at the same time (or 5 melodic channels and a DAC track, used for drums), and each of them can use a different FM instrument. There are several libraries of instruments available on the internet, and some tools (like Sonic QX) can even convert Yamaha System Exclusive banks (.syx) to a format usable by the sound engine used in Sonic (which is called SMPS). One of the most used libraries is the Universal Voice Bank, included in Sonic 3 & Knuckles, which contains $22 (34) commonly used voices, except that they mostly suck :P
    Additionally, you have a square wave generator, which is able to output 3 melodic channels and a noise channel, although it's limited to 2+1 or 3+0 by the SMPS driver.

    This means that your orchestration shouldn't use more than 9 channels, including one for drums, and 2 or 3 that are square waves.

    I hope this is a general overview about what you were looking for :thumbsup:

    Oh yes I almost forgot, each of those channel is monophonic, which means that chords have to be split.

    edit: grammar and wikilinks
     
  3. So much for ensemble harmony...
     
  4. Tweaker

    Tweaker

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    You'd be surprised at what harmony that you can churn out of that little chip, actually. The concept of splitting notes across multiple channels to create chords is nothing new, for sureā€”just imagine that each channel is an individual instrument in an orchestra, and it becomes much more of a plausible concept. :thumbsup:
     
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