A Mega Blaster (Hardware Sega Genesis Video Game Music Player), a custom 3-button Mega Drive controller, 8BitDo Mod Kit for Original MD Controller, and a Mega Sg FPGA. All of these creations are based on original Sega parts or equivalents thereof. My question is: Why hasn't Retro looked into the hardware aspect of Sega more than what relatively poor support Sega Forever and the various AtGames clones have to offer? I would prefer if legal implications aren't discussed in the thread because obviously, you can't go around selling bootleg hardware at that level, but why can't we come up with a relatively nice solution for classic or arcade software to be played with the advancement of technology in this modern era. I was thinking something along the lines of a Retrode or the HyperKin SmartBoy, but not limited to the function of a PC or a Mobile Device. We could even perhaps take things a step further with homebrew and additional custom hardware, or even create our own debugging software for real-time fiddling with the software being used. For example, Pocket Sonar uses an additional PCB in it's cartridge. The data from the game could be pulled and analyzed on hardware rather than bitbanging random addresses in an attempt to yield results in an emulator. Thoughts?