The thing is, in some of those post-game "Act 2" bonus levels those Spinners are unusually HIGHLY deadly. A example that comes to mind is Rooftop Run Act 2 where they are the matter between life and death from homing attacking them. Even if you just look at it wrong those damn things will shock you or make you miss and onto a platform or something. It's only in those optional bonus levels that they're this deadly, you can just attack them fine in regular levels.
The other thread reminded me: the boss "battle" in Lava Reef zone; how is it Robotnik causes the lava to flow down like a slope AND the lava stays like that instead of flooding again the area while covering the eggmobile?
Personally I doubt that it's the Spinners that are deadly, it's that in those Act 2's, especially Rooftop Run's, something about the homing attack just doesn't seem to work. The range of the homing attack sometimes seems super inconsistent. Not to mention sometimes it feels like Sonic doesn't jump right after landing on a platform. Combine this with a jank homing system, and what usually happens is that you land, press jump, don't jump and instead boost into a pit. I guess this can lead to a discussion about whether or not Unleashed Sonic is fit for 2D sections, but that's another can of worms for another day.
The bigger question about this fight is why the Death Egg is tiny as you climb the steps to Knuckles, but then screen filling when you’ve fallen further down away from it. Also, what does the eye blast even do? How does it work? It seems to blast the environment like a wave, but Sonic and co. are untouched!
It missed the platform Sonic was on but hit the lava, reigniting the volcano. Which is exactly what Eggman was trying to do, going by the boss mech he used right after.
Is there a reason that there's a carnival on the floating island? Everything else is ancient and mystical (discounting Launch Base), and the ancient Echidnas don't seem like they be the type to build a carnival (not to mention it's too technologically advanced). If Eggman built it, why? Was he planning on attracting outsiders to raise funds? If it's just a trap for Sonic, then why something so elaborate?
I think you're supposed to be closer to the center, but that's not enough excuse for such a pitfall, indeed. The eyeblast is just the death egg putting its motors to work. Think about what happens when a NASA rocket takes off and now think you're below and there's lava everywhere; that sure can heat things up! I think the fandom's general consensus is Eggman likes to build amusement parks for his own enjoyment, just remember the playroom in the Egg Carrier, and think how boring and stressful must be working on putting your orbital station to work again. You need to have some fun!
No I'm pretty sure it's a huge beam, seeing how it comes out of the Death Egg's eyes rather than its underside. The Death Egg is obviously based on the Death Star, and its eyes look like the equivalent of this one's beam shooter.
I've thought about that before. My thought is that the blades are just very dull and more for flying than defense, so Sonic just rams right through them.
On a surface level I would agree with this, but then the thought occurred to me; if the Death Egg’s rockets are on its underside, and it landed face down… how did it lift off and then upright itself?
To add to this. One of the Doctor's objectives is establish "Eggmanland" which name imples beeing an amusement park. (And is shown to be so in Unleashed) Which was something already present in the Classic series. (One notable case is the Sonic OVA, which was localized to "Robotropolis" in the West)
In Sonic Mania, the missiles fired by the Heavy Gunner (Studiopolis act 1 boss) somehow move in the opposite direction they are propelled... It makes absolutely no sense.
If you think about it, Angel Island has fallen and is now comercially exploitable! I liked the idea that Eggman just builds parks everywhere he goes. It'd be very whimsical of him, but also very financially sensible.
Speaking of things that just... don't work right, the drift on Sonic Unleashed is also strangely broken. I don't mean how it handles, I think that's a little misunderstood (it's a "stop-and-go" system, plan your drifts ahead of time, yadda yadda yadda). But rather, how it's controlled. In-game and in the manual, it suggests holding B/the triggers while turning left or right. That does work... but what's almost undocumented except on some obscure forum posts is that you can do this without the B button. You run, you quickly press down on the analog stick to brake, and immediately slide it to the left/right. Sonic will start drifting, but in a much more "jagged" angle. It's clear this is a way to drift, but every time I try and do it it's SUPER inconsistent and half of the time it barely triggers leaving me to think that it's broken. Seriously, try it for yourself. It's hard to describe, but notice just how weird it feels. It's something many people accidentally trigger when waggling the analog stick, and to my knowledge the B-less drift isn't really documented. Any Unleashed superfans here interested in looking at this?
Wat. I always drifted by just holding down on the trigger and using the analogue stick... I wasn't aware of using B or anything. I need to look at the manuals to see what they say.
Yeah, I checked that out and now I'm reading the JP one. It doesn't say anything about drifting without B/trigger though. I'll have to put in Unleashed sometime this week and check it out myself.