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Obscure, irrelevant things you find odd in Sonic games

Discussion in 'General Sonic Discussion' started by charcoal, May 16, 2022.

  1. Palas

    Palas

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    ...This bothered me a lot more than I ever thought it could.
     
  2. Hez

    Hez

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    this drove me nuts and I am glad I am not alone. I also immediately noticed the "extra" animations in origins and it really....really bothered me. It looked so out of place.
     
  3. Black Squirrel

    Black Squirrel

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    It's wiki time. There's no need to be afraid.
    It's hard to know what the original intent was, but Sonic Adventure's rings weren't too offensive from my point of view.

    The problem comes from the games that actually make them golden. I don't know if "gold rings" is an Americanism (i.e. did the Japanese lore actually mention a colour), but to me it looks like there was a conscious decision in Sonic 1 to make the rings yellow so that they'd have a chance of standing out against the background. Some games seem to forget this (and actually make them reflect the surroudings), so they're no longer super obvious.

    The strive for "realistic" materials in a game about blue anthropomorphic hedgehogs has always been an evolutionary dead end. Like when they give the characters fur - take people off character art duties and have them make levels that aren't a Green Hill Zone rehashes.
     
  4. Laura

    Laura

    Brightened Eyes Member
    Maybe it's so he doesn't burn the vehicle with the jet engine?

    I also think it's because he's making a precise landing. Helicopter drop off.
     
  5. _Sidle

    _Sidle

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    Man, the more I look at it, the more off-putting the original rings look.

    ring.g.gif slowring.g.gif
    ring.m.gif slowring.m.gif

    Due to the quarter-turned frames being the same sprite flipped, and the middle one being symmetrical, the full circle one not being like that makes it jarringly pop in.
    The Mania one has it's turning sprites be an amalgam of the original full circle and quarter-turned sprites, and changed it's own full circle to glisten and transition between the flip more naturally.

    upload_2022-8-19_20-9-43.png
     
    Last edited: Aug 20, 2022
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  6. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    I meant that, in the original games, they're the kind you can put on your finger, or stayed similar to that in the case of 3K. Now 3D enters the scene, and tubular circles are easier models to make, but then that becomes the de facto standard and Mania keeps them that way. That's what I'm complaining about in terms of shapes: I'd say nothing if they didn't change them to a less detailed shape, or even if the least detailed shape was the original, but both exist and it was a downgrade.

    Regarding colours, I think the yellow vs. gold isn't really an option in 16-bit, yellow is golden enough and grey/silver would look dull. What went wrong in 3K was the metal lighting, regardless of the colour chosen. Also, agreed "mirror" rings are weird considering this all, but at least they look cool and used as goal rings it's kind of a different case because they have a star in the middle too.
     
  7. kyasarintsu

    kyasarintsu

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    This discussion about rings amuses me and I love seeing discussion on things like this. It also brings to mind that I find the coin sprites of the New Super Mario Bros U style of Super Mario Maker to look weird for similar reasons. Something about the way it shines and the way it loops feels a bit uncanny to me in a way I can't describe.
     
  8. SuperSnoopy

    SuperSnoopy

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    I haven't played it in a minute but didn't the rings in SegaSonic actually look like rings and not golden donuts? Granted the game is older than Adventure but I always thought it looked pretty neat aesthetically speaking.
     
  9. Palas

    Palas

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    I don't know, I don't particularly like that Mania rings now look like this popular snack:

    [​IMG]

    Besides I won't ever be able to explain this but the original ring seems to glisten more.
     
  10. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    [​IMG]

    Here in the flyer we can see them, and they seem to have taken the opposite direction, being quite flat and with a bigger hole in the middle. I'd say the closest to these in regards to proportions or shape are the giant rings in S1/CD, but I'd also say they went a bit too far for my taste. I can't judge the lighting in these properly just with the flyer, so I'll leave that to those who bother checking the spritesheet.

    Oh, and in Sonic 3D, even the small rings are already donuts.
     
  11. E107- Theta

    E107- Theta

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    why is this true. tghe s3 rings are like fat??? but why? the big ring from 1 and CD are fine but like...? idk. i got know clue why im hyperfocusing about big rings in a blue rat game but you have opened my mind
     
  12. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    Well, 3K ones are fatter but not so fat. I've been checking out and my conclusion about their lighting is they are hidden in dark places and the light is meant to come from the window you usually see them through, but I'm not buying it, it's still weird. Can confirm Knuckles' Chaotix is also home to donut rings of all sizes and colours, and Sonic Chaos has big donuts too. Not sure if rings in the special stages of 3k are standard or donut shaped, as those are hard to guess just by their sprites.
     
  13. charcoal

    charcoal

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    I've been playing a lot of Riders recently, it's an awesome game and I'm loving it, but I just noticed that Sonic's sunglasses appear to be resting under his eyebrows in all the artwork for some reason.
    [​IMG]
    Wouldn't that be really uncomfortable? He'd have to keep his eyes wide open 24/7 just to keep them on his head.
    (although the sunglasses do look cool as fuck which gives them an automatic pass in my book)
     
  14. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    I think they put them in the less bad place, there are better ways to put them but would probably interfere with Sonic's base design.
     
  15. Ryan Mc

    Ryan Mc

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    I remember trying to do that Sonic 3 level select code from the February, 1995 Gamepro Magazine and it took me forever to do it, I was so happy when I finally did it. Later on, I discovered that if you do the level select code from Sonic 2, then do the cartridge tilt trick, put in Sonic 3, then you’ll automatically unlock the Sonic 3 sound test option without doing the code.
     
  16. DefinitiveDubs

    DefinitiveDubs

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    Sonic uses this pose a lot in artwork.
    [​IMG]
    [​IMG]
    [​IMG]
     
  17. BlueSkiesAM2

    BlueSkiesAM2

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    Running away from Kishimoto :V
     
  18. E107- Theta

    E107- Theta

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    cool pose
     
  19. Palas

    Palas

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  20. charcoal

    charcoal

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    [​IMG]
    Sonic always looked cross eyed to me in this promo shot.