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Not so Simple Sonic Advance Worlds

Discussion in 'Fangaming Discussion' started by Ice, Feb 11, 2021.

  1. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Sonic Alpha
    [​IMG]

    This is a base engine available for anyone to use to create their own Sonic Advance style game in Clickteam Fusion 2.5.

    What originally started as a revival of my original sonic fangame I attempted to do before Sonic Alpha inspired by Alexandre Martins's Neo Sonic Universe became a Sonic Advance Framework for Clickteam Fusion and it's finally done! It is a modified version of Not so Simple Sonic Worlds by LakeFeperd (and the same knowledge applied to it can be applied here because it is literally the same framework just "Sonic Advance-ified".)

    Within the Download is the source code (Now works with Standard Fusion 2.5) and an example game built into an exe (Your PC might accuse it of it being a virus but I assure you this is not a virus.)

    To turn Super Sonic press the "Select" button and you should hear a ring sfx and recieve 50 Rings if you haven't gotten that amount already. As long as you have 50 Rings after doing that jump and press "X" while in mid-air to transform.


    I have included within the download all of my extensions which include everything you need to open the file.

    Update Log v1.1:
    • Sign Post now works like original Advance Thanks to Yonatankr
    • Works in Standard Fusion 2.5
    • Fixed falling off Loops although it still might happen but not as often
    • Adjust Sonic's Air-Dash to be quicker
    Update Log v1.2:

    • Partner Tails' skin is now checked to "follow the frame"(Previously it was unchecked before due to a bug where the skin would disappear while looping past the goal but that bug has now been fixed.)
    • Permanently fixed a bug (caused by sensor adjustment code) that was causing the player to fall off while running or spin dashing mid-loop.
    • Added Loop Tunnel Gimmick Sprite as well as the collision now attached to it by code like all of the other gimmicks.
    • Tunnel code has been updated.
    • "?" Monitor Rings have now been added.
    • Characters now have proper skidding animation and blink in their idle animation lol.
    • Characters no longer move nor can do any action during the level ending sequence.
    • Knuckles can now look up while floating across the surface of water.
    • Knuckles doesn't clip through walls while gliding at the bottom edge of collision anymore.
    • Tails flight has been adjusted.
    • Corkscrew animation sprites for all characters have adjusted to match the original game properly.
    • Camera now pans when player spin dash above max speed like in the original game.
    • Fixed walking animation resetting while pressing the arrow keys.
    • Added missing hurt animation frame for sonic, tails & knuckles.
    • Camera, Background, Signpost, and Capsule has been adjusted to be more accurate to the original.
    • Partner Ai has been slightly updated.
    • Partner Ai can now use their action attack.
    • Fixed Camera on Capsule.
    • Added option to enable Super music in the code (Turned on by default.)
    • "Prevent Tails Respond" is now a qualifier instead of an object so you can use it for on anything you want.
    • Created a Looping Sound System within the Not so Simple Sonic Worlds sound engine so now you can loop music seamlessly instead of having to use two tracks (one for intro and the other for the loop.)
    • Various other adjustments & bugfixes.
    Update Log v1.2.1:
    • Slight Camera Adjustments
    • Fixed Enemy Collision Code (should fix previous performance issues that was causing slowdown.)
    • Removed SAGE 2020 Anniversary intro as that has long since been over lol.
    Update Log v1.2.2:
    • Ported Key Mapping from Sonic Worlds Delta but I modified the control scheme to be in the style of the GBA.
    • Fixed Crabmeat Badnik Animation hotspot.
    • Fixed Crabmeat bug where it sometimes floats to the top of platform it's under.
    • Slightly adjusted Screen Resolution (now it's 284x160 as opposed to 285x160 for proper 16:9 Resolution) and fixed Screen Resize code (Now it resizes accurately with no irregular stretched out pixels).
    • Added Vsync to options.
    • Added to options choice to pick between Aspect Ratio [3:2](240x160 Original GBA Aspect Ratio) and [16:9](284x160 Custom Widescreen Aspect Ratio I developed which is set on by default).
    • Hud layout has been slightly adjusted.
    • Characters can now use actions while looking up or crouching down.
    • Title Card Zone and Character Victory names scrolling has been redone.
    • Pause system has been entirely reworked along with majority of the engine code being tweaked for it (Users can now choose between Sonic Advance Style Pause [Pause & Unpause only] & Sonic Advance 2 Style Pause [Able to exit the level while Pausing]) in the engine.
    • Fixed Player not turning properly while still.
    • Fix Knuckles not being able to jump after landing on ground during swimming.
    • Fixed Super Peel-Out (While unused you can enable it inside the engine if you like).
    • Other various tweaks & bugfixes.
    Update Log v1.2.2(Hotfix):
    • Fixed camera not panning back up while crouching down and spindashing.
    • Fixed Amy hammer sound playing multiple times at once.
    • Fixed Player Idle animation not resetting upon re-entering the level.
    • Fixed Player from jumping as soon as the title card ends.
    • Fixed Checkpoint not resetting upon re-entering the level.
    • Checkpoints now function like they do in Sonic Advance.
    • Fixed Score not resetting when leaving the level.
    • Fixed Skidding animation resetting after unpausing.
    • Fixed Player sometimes falling off rails when jumping on them.
    • Minor bugfixes.

    [​IMG]

    Download Link:
    MediaFire:
    https://www.mediafire.com/file/fuh1...vance_Worlds_v1.2.2_%28Hotfix%234%29.zip/file
    GoogleDrive:
    https://drive.google.com/file/d/1GkdybGM9TYm6sNW76x9HGPEMqHcR7_5O/view?usp=sharing

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    Credits


    Game and logo created by Ice

    Programming: Ice

    Some Additional Programming: Nihil, Yonatankr, Spindash12

    Support: Spitfya

    Original framework: Not so Simple Sonic Worlds by LakeFeperd

    NSS Partner System: Ice, lighto, Carlos Ushiromiya and Rifty.

    Bug Testing and fixing: Ice

    Various Sprites: Spriter Resources and many ripped by Ice

    Special Thanks: Spitfya, Nihil, Yonatankr, Spindash12, SpookyGuga, RAGGY, and Dark
     
    Last edited: Jun 17, 2022
  2. SuperSnoopy

    SuperSnoopy

    I like Sonic Advance Member
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    Improving my art and studying Japanese
    The image links appear to be broken. But otherwise this is pretty exiting to see Sonic Advance get some recognition like this :)
     
  3. Strife

    Strife

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    This looks incredibly promising! It's just unfortunate that there's such a significant price gate to purchase the 2.5+ DLC in order to access the source, on top of needing to actively seek out an unreleased shader effect on the Discord server. I hope this will be more accessible in the future for aspiring fangame developers.
     
  4. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Sonic Alpha
    Actually you don't need 2.5+ to use this! It works perfectly fine with Standard Fusion as with Sonic Worlds. I was just saying it's also compatible with Directx11 (which requires 2.5+) but the Shader used for Super Sonic hasn't been ported over "Officially".

    Someone from the official clickteam discord ported over the shader for me and I asked if I could distribute it along with the release but they requested that people can come over and join the official discord in order to get it to prove their copy of fusion is legit and not a pirated copy because some people pirate clickteam fusion (I myself had as well a couple years ago before eventually buying the product along with 2.5+ sometime last year).

    fixed thanks for letting me know!
     
    Last edited by a moderator: Feb 12, 2021
  5. Strife

    Strife

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    Freedom Planet 2
    I have the latest version of Fusion 2.5 Developer installed, but it's telling me that it was saved with a newer version so I still can't open it. I wonder if the unreleased shader is to blame?
     
  6. Rudie Radio Waves

    Rudie Radio Waves

    happy! :D Member
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    Many a game.
    This happened to me too.
    @Ice: did you guys test it with regular CF2.5?
     
  7. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Sonic Alpha
    I apologize I think I know what happened. I left some things in the mfa checked that were only 2.5+ options only and not for standard so I unchecked them. Try downloading them now and see if it works now.
     
  8. Strife

    Strife

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    I downloaded from the link above and I still get the error message.
     
  9. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Yea I figured out yesterday so I tried to fix it in any way possible but nothing i do works. For some reason my clickteam seems to be somewhat buggied despite being a paid copy. Normally removing any 2.5+ features I might have possibly used would solve the problem but the thing is I can't figure out whether or not I have because I can't even copy and paste the frame nor anything in it into a standard fusion 2.5 source because "It was built on a newer version".

    I'm really sorry about this but for now until I can figure out why this is happening I guess the source will be for 2.5+ in the meantime :(
     
  10. Rudie Radio Waves

    Rudie Radio Waves

    happy! :D Member
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    Many a game.
    Don't worry about it! I'm still very happy this has been made at all, so thank you and everyone involved for making it!
     
  11. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Sonic Alpha
    You're welcome!
     
  12. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
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    Sonic Worlds Next
    Interesting! Though, you might want to double check Sonic & Tails mode, I was able to fall out of a loop while running through it at high speeds.
     
  13. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    will do thanks for the feedback!

    Also @Strife @Rudie Radio Waves I figured out a way to port it to 2.5 with the help of a friend! The mfa is now compatible in standard 2.5 as originally intended!
    However I'm working on one last update before I upload it so I apologize for the patience. I will let you know once it's ready!
     
  14. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    @Strife @Rudie Radio Waves Update is Done! It now works with Standard Fusion 2.5 give it a download and let me know if it truly works this time!
     
  15. Strife

    Strife

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    Just tried it out and it works now! Thanks for the fix!
     
  16. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Sonic Alpha
    Glad it worked and you're welcome!
     
  17. Ice

    Ice

    I'm gonna make a sonic fangame one day BELIEVE IT! Member
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    Sonic Alpha
    Just wanted to let you know that a new update is out! (Probably my last one too as my next step is to finish Not so Simple Sonic Advance 2 Worlds.)
     
  18. Ice

    Ice

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    Sonic Alpha
    Apologies for the long wait but it's finally done! Really is my last update this time, truly my magnum opus! Enjoy!