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Next-Gen Sonic Xtreme fan game

Discussion in 'Fangaming Discussion' started by Gen, Aug 4, 2006.

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  1. Gen

    Gen

    This is halloween! This is halloween! Member
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    The Mobius Engine
    I've been working on a Sonic Xtreme fan game (not one of those generic "LEWK WUT I DID N GAMEMAKR" fan games), and figured, what the hell, I have enough content to show off, even if it is mostly pre-rendered, and some in-game content.

    Story:
    Our story begins at a series of islands known as the Gravity Islands.
    Robotnik?s new Sky Fortress is flying off shore from Sunny Island, the first island in the Gravity Islands,
    As the fortress is flying over the ocean, Robotnik is preparing his new Eggmobile, and is attaching a large storage container that is constantly shaking and getting dents in it from the inside of it. The container has Robotnik?s insignia on the side of it, and the serial number ?R-MSX-003 Rev. B?. Robotnik launches in his Eggmobile, and heads for Sunny Island.
    Sonic, is resting on the beach of Sunny Island wearing sunglasses as Robotnik slowly flies overhead, and speeds off. Sonic gets up, takes off his sunglasses, and suspects that Robotnik is up to something.

    My writing skills aren't top notch, so the story needs a little work I think.

    Screenshots:
    [​IMG]
    Sonic in-game (credit goes to the director of animation for the project, Andrew75, for Sonic's head)

    [​IMG]
    Sonic's final model in modo (I remodeled his body)

    [​IMG]
    Another shot of Sonic's body in modo

    [​IMG]
    Robotnik model (thanks Dude for making Robotnik's body)

    [​IMG]
    Robotnik in his eggmobile

    [​IMG]
    Classic view of the eggmobile

    [​IMG]
    (out dated) picture of Sonic's Sonic Heroes model in-game

    [​IMG]
    (another old) picture of a water effect in game

    [​IMG]
    Buzzbomber from Sonic 2 that's making an appearance (no in game model yet, but its coming)

    [​IMG]
    Arctic Paradise level that I'm working on (in game shot, runs ok on a GeForce 6800...on a Mac lol)

    Click here to download the design document for the game.

    Music:
    Sonic Hill by Phantom Samurai
    Intro coming soon for the game, all that's done for that is WIP.

    Also, the team:
    Programming:
    menace690
    GhostManZero

    Concept Artists:
    Gen.
    DCJ

    Music:
    Phantom Samurai
    Apple Shampoo

    Animation:
    Andrew75

    3D Modeling:
    Gen.
    Dude
    Andrew75

    Writing:
    Gen.

    Level Design:
    Andrew75
    Gen.

    PR:
    Gen.
    ElChibo

    The forum
    The mainpage (I'm a web design turd, so I used an iWeb template)

    Any help is appreciated, seeing as how the project is much harder than what I thought it was going to be (it was started about 4 or 5 months ago), so check out our jobs section on our forums please.

    The game is using the C4 Game Engine, which unfortunately brings the video requirements to a minimum of either a GeForce FX or Radeon 9500 (or anything else that supports the OpenGL extension ARB_fragment_program, amongst other usually standard GL extensions).

    that's all I have to show for now. I'll hopefully have some videos, and more in-game screenshots later on (Sonic is being animated right now).
     
  2. Nomad

    Nomad

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    This is going to kick ass. Keep up the good work.
     
  3. Gen

    Gen

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    The Mobius Engine
    Game stuff I forgot to include for those of you who are too lazy to download the design doc:

    Graphics comparable to Next-Generation game engines
    -Dynamic lighting and shadows
    -Ambient occlusion to simulate global lighting
    -Ambient environmental lighting
    -Enhanced parallax bump mapping
    -Standard bump mapping for characters
    -Realistic water effects
    -Possible support for accurate soft-shadows in the future (this is planned for the C4 Engine, the current soft-shadow algorithm is too slow for real-time situations)
    -Dynamic shadow mapping in the future (again, planned for the core engine)
    -Large scale terrains (currently can be done, but can run extremely slow with out proper level optimization, this is artist dependent)
    -Effects such as cinematic motion blur
    -Effects such as glow
    -3D models for almost everything in the environment

    Game play elements such as:
    -World rotation
    -Possible physics support (will be limited to buoyancy and rigid bodies, possibly vehicle physics for Robotnik)
    -Standard elements found in other classic sonic games (chaos emeralds, running fast enough to go across water, high speed, ect.)
    -Play as Classic Sonic
    Storyline somewhat based off Sonic Xtreme

    Story
    The story is loosly based around the original Sonic Xtreme story.

    Time frame
    The game takes place between Sonic 3 and Sonic Adventure.

    The main story
    Our story begins at a series of islands known as the Gravity Islands.
    Robotnik?s new Sky Fortress is flying off shore from Sunny Island, the first island in the Gravity Islands,
    As the fortress is flying over the ocean, Robotnik is preparing his new Eggmobile, and is attaching a large storage container that is constantly shaking and getting dents in it from the inside of it. The container has Robotnik?s insignia on the side of it, and the serial number ?R-MSX-001 Rev. C?. Robotnik launches in his Eggmobile, and heads for Sunny Island.
    Our hero, Sonic, is resting on the beach of Sunny Island wearing sunglasses as Robotnik slowly flies overhead, and speeds off. Sonic gets up, takes off his sunglasses, and suspects that Robotnik is up to something. This is where the game begins.

    Overview of the game

    Objective
    Collect rings and defeat Robotnik?s robots and Robotnik himself, and save the Gravity Islands

    Goals
    Finding the Mega Gravity Rings (6 in all) throughout special stages, which can be reached so long as Sonic has 50 rings or more at the end of the level.

    Gameplay
    Run, jump, and spindash through stages (2 acts a piece) as you collect rings and jump on and spindash through enemies.

    Special Stages
    The special stages will be consisted of ?Beatmania? style levels made for pure speed, where the player has to keep up with the beat of the music, and watch for changes in the environment.

    Overall gameplay
    The game will be in the style of classic Sonic games, while seamlessly integrating things such as World rotation, and the use of powerups as seen in other Sonic games.
    World rotation will be designated visually by rocks or sufaces with electricity sparking out of it, and possibly objects floating around them. or objects sticking to any surfaces that are touching the surface.

    Sonic will have special attacks such as the following:

    -Spinslash - An attack that is only obtainable through power-ups that can be saved up for multiple uses. Sonic jumps up in the air, and homes in on the first enemy, and spin dashes at near by enemies
    -Ring toss - An attack that reduces 1 ring from Sonic?s overall ring count. Sonic throws a ring at a far off enemy.
    -Super Mode - Sonic turns into Super Sonic after using 1 gravity ring.

    Characters (in order of importance)

    Sonic
    Robotnik
    Metal Sonic
    Badniks
    King Chronos Bobowski
    Amy-(She'll be making a brief appearance in the game.)

    I also need more people to help out with programming. I can offer a discounted license for the C4 engine. I have 2 discounted licenses left that I need to get rid of so our other programmer can get his license. It'll bring the license price from $100 to $66.66USD.
     
  4. Rarmander

    Rarmander

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    An Empyreal Child
    Awesome! Looks great. I really want to play this.
     
  5. WiteoutKing

    WiteoutKing

    The artist formerly known as WiteoutKing Member
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    Two-Bit Pictures and The D-Pad
    Robotnik's moustache looks a tad strange *woulda said this sooner, but your topic for it was on CulT*
     
  6. Gen

    Gen

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    The Mobius Engine
    His moustache is based off robotnik's model from one of the Adventure games. His moustache was just an open mesh in that model, so it had to be remodeled to be one closed mesh.
     
  7. Effexor

    Effexor

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    Robotnik looks like he was made from refined awsome.

    Can't wait to play this.
     
  8. Sith

    Sith

    The molotov bitch Member
    OMFG! This looks like professional work. *drools*
    I want to play this ASAP!

    So Gen, anything done on that purple chomping bastard of Sonic1 that I requested?
     
  9. WiteoutKing

    WiteoutKing

    The artist formerly known as WiteoutKing Member
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    Two-Bit Pictures and The D-Pad
    My point is just that instead of looking like a moustache as it did in the Adventure games, it looks more like a stillshot of a glob of mud having just struck his lip. It looks far too liquid in its current form
     
  10. Ultima

    Ultima

    Games Publisher Tech Member
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    I think it'd looker cooler if everything was not so shiny and plastic looking.
     
  11. Shade

    Shade

    Member
    Holy fuck. that's all I have to say. Completely awesome.

    I cannot wait to play this.
     
  12. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    ..."King Chronos Boobowski"? Correct me if I'm wrong, but wasn't his name "Professor Gazebo Boobowski"? Or is this supposed to be a completely different character? Aside from that, those models look nice.
     
  13. This will own so seriously. The graphics are looking incredible too, better than any official game I've seen.

    As for the video card requirements, I wouldn't sweat those. Pretty much any game today, even those with less detail that this, require about the same graphics power.

    The music sounds too much like a series of synthesizer demo sequences than a song. It's also a bit coarse.

    I look forward to this.
     
  14. Hivebrain

    Hivebrain

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    Nothing wrong with things being colourful and shiny. Maybe you're been playing too many Playstation games where everything is dull and brown.
     
  15. Gen

    Gen

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    The Mobius Engine
    Different character.

    A lot of things in the game will be different from what was originally planned for Sonic Xtreme. For example: No reflex lens. Its not an engine limitation, it would be a little disorienting.

    But other things like world rotation (which will happen seamlessly in the game, read the design document for details) will stay.
     
  16. Wurly

    Wurly

    :| Tech Member
    If you get a working release of this soon, then you sir, are a god amongst men. Way to go on the models too; they really retain their original looks.
     
  17. Gen

    Gen

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    The Mobius Engine
    I'm going to start work on badniks soon, so suggestions would be nice.
     
  18. Rosiero

    Rosiero

    Mmph! Oldbie
  19. Gen

    Gen

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    The Mobius Engine
    No permission to view the topic :)
     
  20. Tigrael

    Tigrael

    She sees. Member
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    Learning to draw
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