Hot dang, that actually looks great. I always thought X-Treme could have been really cool if it had level design that focused on primarily 2D progression with options to move forward and back on the z-axis for certain level portions. This build of Jade Gully mixed with PoV's engine looks like it was trying to go in that direction, and I like that lack of fish-eye a lot! I have a hard time believing that this engine went unseen by Sega when it was running this well on Saturn hardware. Any hypothesis' as to why this version may never have seen the light of day when it looks to be at least close to on-par with Alon's eventual New Worlds Demo iteration of the engine?