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Need some help

Discussion in 'Engineering & Reverse Engineering' started by Kama, Nov 28, 2003.

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  1. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
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    Does anyone here know how to port the CNZ tiles from the beta and into the final? I perfer the beta tiles over the final ones so if anyone knows please describe how this is done. I would greatly appreciate it.
     
  2. Rika Chou

    Rika Chou

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    Transfer the 8x8 tiles and 16x16, 128x128 mappings from one ROM to another. Using Hex, or SonED could probobly do it as well.
     
  3. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
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    What are the hex addresses for the CNZ tiles in the beta and final?
     
  4. Rika Chou

    Rika Chou

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    CNZ Beta:
    8x8 art tiles: A8B6A
    16x16 mappings: AB5CA
    128x128 mappings : AF026

    CNZ Final:
    8x8 art tiles: B0894
    16x16 mappings: B2CF4
    128x128 mappings : (not sure, just rip from save state)
     
  5. Hivebrain

    Hivebrain

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    Don't forget, the two games use different compression formats, so you can't just copy & paste.

    Beta:
    8x8 - Nemesis comp.
    16x16 - uncompressed
    128x128 - Kosinski comp.

    Final:
    All - Kosinski comp.
     
  6. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
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    Ok, Now once these tiles are all uncompressed, I could copy and paste them like normal?
     
  7. wow thanks I was thinking about that for a while as well
     
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