Need some help

Discussion in 'Engineering & Reverse Engineering' started by Kama, Nov 28, 2003.

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  1. Kama

    Kama

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    Does anyone here know how to port the CNZ tiles from the beta and into the final? I perfer the beta tiles over the final ones so if anyone knows please describe how this is done. I would greatly appreciate it.
     
  2. Rika Chou

    Rika Chou

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    Transfer the 8x8 tiles and 16x16, 128x128 mappings from one ROM to another. Using Hex, or SonED could probobly do it as well.
     
  3. Kama

    Kama

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    What are the hex addresses for the CNZ tiles in the beta and final?
     
  4. Rika Chou

    Rika Chou

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    CNZ Beta:
    8x8 art tiles: A8B6A
    16x16 mappings: AB5CA
    128x128 mappings : AF026

    CNZ Final:
    8x8 art tiles: B0894
    16x16 mappings: B2CF4
    128x128 mappings : (not sure, just rip from save state)
     
  5. Hivebrain

    Hivebrain

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    Don't forget, the two games use different compression formats, so you can't just copy & paste.

    Beta:
    8x8 - Nemesis comp.
    16x16 - uncompressed
    128x128 - Kosinski comp.

    Final:
    All - Kosinski comp.
     
  6. Kama

    Kama

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    Ok, Now once these tiles are all uncompressed, I could copy and paste them like normal?
     
  7. wow thanks I was thinking about that for a while as well
     
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