Hello! I'm Aquillis! Like I said in my Validation thread, I'm mainly on this website to get your guy's advice as to how to tackle my fangame in general. My idea of this fangame... can be summed up as 'Sonic the Hedgehog meets H.P. Lovecraft, that is if the beings in H. P. Lovecraft weren't things that can't be comprehended'. I plan on setting the game on the same location that Forces itself was set on, like, six months after the war. I plan on going with a Sonic Adventure Style for my game - mainly, in the form of the characters having their own playstyle differences (Both Sonic and Knuckles, for example, have their playstyles from SA1) while also adding a new flair to a sect of characters (Tails would have the run n' Gun aspects of SA2, but instead of him being in a Mech, it'll be his Megaman Blaster from Battle as well as a similar playstyle of SA1) and giving a new character an old playstyle (One of the characters I have planned for this game uses Tails' old playstyle from SA1). I also plan on making the game either SA1 art style, where the characters are their actual heights and whatnot, or the Sonic Jam art style, in which every character would be chibified een more than they already are. Now, my biggest question to you guys is this - how do I tackle something like this? Should I take apart Sonic Adventure's coding that I have from Steam to learn how to make the programming for the characters work?