Discussion in 'General Sonic Discussion' started by MasterDreamcaster, Jan 20, 2023.
Speaking of Monkey Punch...
finally, a connection for genehf's icon
Sonic Superstars brings back some unused ideas from previous games (in continuation of Sonic Mania's tradition) and has stuff that looks similar to concept art for Sonic 3 and Knuckles.
Sonic CD Month comes to an end, so...
Spoiler: Coming Soon
Those teeth are just wrong...
However, they remind me of this:
I assume that drawing served as the inspiration for that scene?
Huh. I always figured that was the case but I felt too silly to say as much; this was all going down at the close of the 80's and the real Madge was still on fire so I'd have been surprised if they hadn't drawn just a smidgen of inspiration from her for that character lol.
Oh wow, Oshima's original sketch was absolutely used as a basis for that frame. Between this and his recent sharing of original storyboards his did for the opening it's really cool seeing just how involved he was with it.
“I’m literally working on a new Sonic game right now” - Oshima lol
Well, making a new Sonic game + checking out Zone 2 = adding concept art of Dubious Depths in Sonic Superstars' unlockable gallery.
Why not? Ohshima returns, Classic Sonic is back, Fang is here... Let's make it even more exciting by presenting some unseen artwork. Especially considering the fact that some levels look like concept art for previous games (see my earlier post in this topic).
I wouldn't get too carried away. There might not be anything at all to do with Dubious Depths that gets used/shown in the new game. I didn't come to that conclusion from his statement at all.
If I'm 100% honest with you, I think you may be getting on his nerves a tad bit from what it sounded like. But I don't necessarily know everything you two have exchanged, so that could be a misread on my part. But he probably gets a lot of questions from a lot of people, and that can be taxing, *especially* when it's one topic -- or one person -- over and over again.
To be honest? I have to agree with saxman here. Ohshima is probably sick of the constant Dubious Depths questions. I doubt R2 or Dubious Depths or whatever the hell it is anymore has any secrets worth looking for left. Anything related to R2's history is either locked in Sega's vaults, buried inside forgotten notebooks, or just forever deleted (if Sega could lose the 1990 Tokyo Toyshow prototype, I doubt they'd ever consider R2 archive-worthy). The constant nagging for R2 assets seems near-obsessive at this point.
I'm not trying to be mean, I'm just saying we should let Dubious Depths die.
I write to Ohshima once in a few months (previously it was once in a few years). And topics of messages are different. It just happened to be Sonic CD last time, because, well, it was September 23rd, the game's 30th anniversary.
I asked if he could provide details on CD's original concept: either the game started as expanded version of Sonic 1 or not; sent him a screenshot of an early special stage; wanted to clarify what he meant by saying that it's not Zone 2 in ending animation.
That's it. And I'm waiting for a response. I don't insist / demand anything. If he answers – fine. If he doesn't – that's his decision to make, I just mind my own business.
Speaking of a gallery in Sonic Superstars (or any other game / compilation) – that just sounded like a good idea to me. A kind of compromise: the developers are busy with making new releases, they don't have time to check out development materials of previous games. So a reason to check early design documents could be: to add some art as bonus content. It means less questions from fans, more reasons for players to fully explore levels in a new game (in order to collect stuff and unlock new features). Everyone would be happy.
Anyway, 2023 is not only the year of Sonic CD's 30th anniversary, but also the Rabbit Year.
There were 3 rabbits during the development of Sonic The Hedgehog. None of them appeared in the game.
Before the hedgehog there was a rabbit. The idea of him picking up objects with his ears evolved into a character who stretches arms to pick up stuff / reach different areas in another game with Sonic 1 engine – Ristar.
Another one (Mach) in Sonic The Hedgehog Band.
Mach appeared in different pictures by an anonymous illustrator (Ohshima supervised those images).
It's autumn now, so this poster with Mach matches the season. The rabbit also was seen in manga and comics.
Splats... I mentioned him in one of previous posts. He returned in debug mode of Sonic 1 (2013 version), Mania and Superstars.
Oh, but he is not the only rabbit to appear in Superstars.
This one is back, too. Because SEGA and ARZEST joined forces.
Golden Capital looks like a mix of unused ideas for levels in Sonic 1.
There is a lot of fire.
And lava. And ancient structures.
Influence of this Sonic 2 concept art is seen as well.
The first pic is a sprite in Sonic 1:
Likewise, this also directly made it into Sonic 1:
EDIT: Expected these posts to merge, can someone merge them for me?
Sonic 3 (November 3, 1993 version) 30th anniversary
Naoto Ohshima posted this picture on December 31, 2022.
It could have been the earliest hint at then upcoming Sonic Superstars.
At least post the source bro
Here is the source list:
1. Sonic Origins Collection
2. Naoto Ohshima's post
3. Sonic CD ending animation
4. Kazuyuki Hoshino's post
I'm trying to trace the origins of different artworks / animation frames or even games.
Sonic Storybook series seem to originate from sketches made in the mid 90s.
There are elements from Aladdin & Jack and the Beanstalk.
Arabian and English fairy tales / legends inspired Secret Rings and Black Knight respectively.
Separate names with a comma.