<!--quoteo(post=200672:date=Jun 16 2008, 11:27 AM:name=Athelstone)--><div class='quotetop'>QUOTE (Athelstone @ Jun 16 2008, 11:27 AM) Do you see that huge silence gap at the beginning? That gap would generate a short delay, instead of being played immediately when the sample is triggered. Also, with that unneeded long fade out, you killed not only the sample's release but also it's sustain, making it sound awkwardly short. Here are my Ring samples: Ring - Left Ring - Right Lose Rings These are clean samples, snapped to zero crossings, so they'll play immediately. If you notice the behavior of the Ring sounds in the game, it always alternates between the left and the right channel making a nice stereo effect. They were ripped from Kega Fusion, which is the most accurate Genesis sound emulator. Even though, as ICEknight said, I 'd also like to hear a sample using the original hardware for accuracy comparison. I can take care of the SFX ripping and editing if you wish, it's no problem, I don't want no credit at all, I just want to be helpful.