Music Remastered

Discussion in 'Sonic 2 HD (Archive)' started by Athelstone, Apr 24, 2008.

Thread Status:
Not open for further replies.
  1. scubaSteve

    scubaSteve

    Sonic 2HD - Music Coordinator Member
    70
    0
    0
    OH, US
    The reason that the ascending notes don't sound right is because while the root notes are there, the trilling is missing (download <a href="http://sanik.hacking-cult.org/inker/inking.php?section=Music&entity=MusicMysticCave&inking=1217597311" target="_blank">this</a> and check out FM channel 1). Also, I love the fact that your bass instrument sounds very Genesis-like, though I think it could be improved considerably by adding a sharper attack and a little more decay. Right now, the notes all kind of drone and wander aimlessly, and it begins to feel stale very quickly. Try listening to the original track (as a whole, not just the bass track) to see how the bass instrument has a nice <I>twang</I> to it that feels great with the other instruments.
     
  2. Kinichie

    Kinichie

    Member Member
    20
    0
    0
    UK
    Don't want to sound like a pest, anyone got any feedback on my Final Boss and Latest ARZ?
     
  3. scubaSteve

    scubaSteve

    Sonic 2HD - Music Coordinator Member
    70
    0
    0
    OH, US
    Sorry about that Kinichie. Right now I'd say your instrumentation is very good overall. The only thing that doesn't completely fit for me are the saxes at the beginning of Final Boss - first, you're using a completely different set of notes there. In the original it's Bb to F on one part and A to E on the other, which produces a very nasty-sounding discord (as it should)... this would seem unfitting on saxophones, and personally I think it lends itself better to something like trumpets, which can really blare and emphasize the discordance. From a technical angle, the one thing that you really need to work on is dynamics. Most parts in both songs have little variation in strength or dynamics which is resulting in the songs sounding a little bland. Definitely work on this first, and then maybe tweak the mixing a little - for example, in ARZ the drums are extremely quiet and the pianos are a bit muffled and too loud, and in Final Boss the bass instrument is overpowering everything else.
     
  4. steveswede

    steveswede

    Member Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=424710:date=Mar 13 2010, 07:05 PM:name=scubaSteve)--><div class='quotetop'>QUOTE (scubaSteve @ Mar 13 2010, 07:05 PM) <a href="index.php?act=findpost&pid=424710"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->The reason that the ascending notes don't sound right is because while the root notes are there, the trilling is missing (download <a href="http://sanik.hacking-cult.org/inker/inking.php?section=Music&entity=MusicMysticCave&inking=1217597311" target="_blank">this</a> and check out FM channel 1). Also, I love the fact that your bass instrument sounds very Genesis-like, though I think it could be improved considerably by adding a sharper attack and a little more decay. Right now, the notes all kind of drone and wander aimlessly, and it begins to feel stale very quickly. Try listening to the original track (as a whole, not just the bass track) to see how the bass instrument has a nice <I>twang</I> to it that feels great with the other instruments.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can I pinch the midi file off you of the lead from MCZ. I'm trying to get the LFO pitch right and it's giving me a bloody headache trying to get it right. Also that bass. There's a problem that the fact I did the bass independently from the rest of MCZ and deleted the file accidentally so doing envelopes is not going to be possible unless I could get something decent sounding out of it through a beat slicer. I'm even thinking about putting the original bass over it to see if that give it a good bounce.
     
  5. scubaSteve

    scubaSteve

    Sonic 2HD - Music Coordinator Member
    70
    0
    0
    OH, US
    By "the lead" I'm assuming you mean the part I was discussing above? If so (hopefully), <a href="http://www.mediafire.com/?dryyeykokji" target="_blank">here</a> is the link. As for the bass... hm, that is kind of a problem! There aren't really any sure-fire ways to remedy a situation like that short of creating the entire part again. The two things you suggested might work, though if you do try layering any other bass part on top of it be sure to highpass filter one part or the other. Also, if you have them, you could also try an expander or an enveloper. Even a compressor might work with the correct settings.
     
  6. Kinichie

    Kinichie

    Member Member
    20
    0
    0
    UK
    <!--quoteo(post=424898:date=Mar 13 2010, 10:35 PM:name=scubaSteve)--><div class='quotetop'>QUOTE (scubaSteve @ Mar 13 2010, 10:35 PM) <a href="index.php?act=findpost&pid=424898"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Sorry about that Kinichie. Right now I'd say your instrumentation is very good overall. The only thing that doesn't completely fit for me are the saxes at the beginning of Final Boss - first, you're using a completely different set of notes there. In the original it's Bb to F on one part and A to E on the other, which produces a very nasty-sounding discord (as it should)... this would seem unfitting on saxophones, and personally I think it lends itself better to something like trumpets, which can really blare and emphasize the discordance. From a technical angle, the one thing that you really need to work on is dynamics. Most parts in both songs have little variation in strength or dynamics which is resulting in the songs sounding a little bland. Definitely work on this first, and then maybe tweak the mixing a little - for example, in ARZ the drums are extremely quiet and the pianos are a bit muffled and too loud, and in Final Boss the bass instrument is overpowering everything else.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right yes I noticed that (Bb/F and A/E) after listening to the song itself after you mentioned it. I did the notes mostly based on the sheet music that was on the database. I'll work on it :)
     
  7. steveswede

    steveswede

    Member Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=425012:date=Mar 14 2010, 12:22 AM:name=scubaSteve)--><div class='quotetop'>QUOTE (scubaSteve @ Mar 14 2010, 12:22 AM) <a href="index.php?act=findpost&pid=425012"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->By "the lead" I'm assuming you mean the part I was discussing above? If so (hopefully), <a href="http://www.mediafire.com/?dryyeykokji" target="_blank">here</a> is the link. As for the bass... hm, that is kind of a problem! There aren't really any sure-fire ways to remedy a situation like that short of creating the entire part again. The two things you suggested might work, though if you do try layering any other bass part on top of it be sure to highpass filter one part or the other. Also, if you have them, you could also try an expander or an enveloper. Even a compressor might work with the correct settings.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for the midi. But even this is making it sound bad. What hasn't helped is the fact that the main lead is two leads an octave apart. But one is slightly offset so it's like some kind of midi delay. This has caused it to clash big time so I'm gonna have to fine tune some pitched LFO automation for a single note press.

    As for the bass. See what you think of this....

    <a href="http://www.filedropper.com/sonic2hd-mysticcavezonerough2" target="_blank">MCZ Rough mix 2</a>

    It's subtle. But the attack on the bass now has a chug to it like the original.

    Layered some more horns and have a better attack on them.

    This is still not there yet though. I hope to add more new additions once the original bits are all right.
     
  8. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    806
    0
    0
    Sonic 2 HD, various 3D work
    Better. You still need to add in the trill (thanks for the term scuba, skipped my mind) in the ascending/descending note parts, and the second, third, and fourth descending notes in the series at 0:45 are coming in just a bit too late. They should be in sync with the main beats.
     
  9. steveswede

    steveswede

    Member Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=425567:date=Mar 14 2010, 10:31 PM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Mar 14 2010, 10:31 PM) <a href="index.php?act=findpost&pid=425567"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Better. You still need to add in the trill (thanks for the term scuba, skipped my mind) in the ascending/descending note parts, and the second, third, and fourth descending notes in the series at 0:45 are coming in just a bit too late. They should be in sync with the main beats.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The trill is what I'm on about in my last post. I need to add some extreme time on the automation to get it sounding right.
     
  10. amphobius

    amphobius

    where are the japanese shaman girls, lintahlo? Member
    I'm not entirely sure if submissions for the Title Screen are no longer able to be done, though I still wanted to give it a shot.

    <a href="http://hadouken.hostoi.com/mp3s/s2_title.ogg" target="_blank">So yeah, here it is.</a>
    Rather happy about it, too, the brass idea I got from another submission here.
     
  11. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=425974:date=Mar 15 2010, 02:57 PM:name=DalekSam)--><div class='quotetop'>QUOTE (DalekSam @ Mar 15 2010, 02:57 PM) <a href="index.php?act=findpost&pid=425974"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'm not entirely sure if submissions for the Title Screen are no longer able to be done, though I still wanted to give it a shot.

    <a href="http://hadouken.hostoi.com/mp3s/s2_title.ogg" target="_blank">So yeah, here it is.</a>
    Rather happy about it, too, the brass idea I got from another submission here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Needs backup instruments, and a less synthy sounding trumpet.
     
  12. RadicalGarbage

    RadicalGarbage

    Member Member
    29
    0
    0
    I hope it's not too late for yet <I>another</I> Mystic Cave remaster...
    I haven't been on here in ages.
    The following has grown quite large!
    Upload is here => <a href="http://www.filedropper.com/mysticcave" target="_blank">Mystic Cave DOWNLOAD</a>

    ReFX Nexus is awesome :)
     
  13. Tweaker

    Tweaker

    Misfits
    12,389
    0
    0
    Nexus is indeed awesome! Not totally 100% on your choice in patches, though; the modulation on the lead isn't quite powerful enough and it doesn't sound quite right. I'm also not too sure on your bass; it's organic enough, but it doesn't seem to have enough punch to really live up to the original song's bassline. Your percussion is also unreasonably weak, completely taking any and all power from the original song out. It's a bit of an underwhelming feeling, y'know?

    Not bad, though! You've got the right idea, but it needs some adjustments before it becomes anything truly solid.
     
  14. RadicalGarbage

    RadicalGarbage

    Member Member
    29
    0
    0
    How does this sound?
    I have now added a Genesis-like bassy sound with a little VST called VOPM.
    The modulation has been deepened and the rate has been increased
    and the percussion has been replaced with new samples.


    You can <a href="http://www.filedropper.com/mysticcave4" target="_blank"><b>download here</b></a>
     
  15. Tweaker

    Tweaker

    Misfits
    12,389
    0
    0
    Hm... it's a little better, but it's still not quite there. Do you think you could send me the FLP and whatever resources you used for this? I have both Nexus and VOPM, so playing anything from either shouldn't be a problem.
     
  16. ancara

    ancara

    Member Member
    375
    0
    0
    I think it's finally time to post sum new stuff. :v:

    First off, my try at Mystic Cave Zone 2p to complete the trilogy of 2 player-specific songs (Already did CNZ and EHZ 2p) :

    <a href="http://www.sendspace.com/file/dd1hzx" target="_blank">http://www.sendspace.com/file/dd1hzx</a>

    Next, my newest try at Hidden Palace Zone:

    <a href="http://www.sendspace.com/file/icg3rj" target="_blank">http://www.sendspace.com/file/icg3rj</a>

    Finally, my newest try at Hill Top Zone (with two different harmonicas as main instraments, as a sort-of experiment to see it it'd work well) :

    <a href="http://www.sendspace.com/file/4b99z9" target="_blank">http://www.sendspace.com/file/4b99z9</a>

    Hope ya enjoy what I did, and as always, tell me what ya think, ok? :v:
     
  17. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    806
    0
    0
    Sonic 2 HD, various 3D work
    ancara, your submissions are consistently creative and generally well thought out, but there is a trend I've noticed. In your pieces with large emphasis on percussion, it tends to drown out your harmonies and compete too much with your melodies. More specific examples: in HPZ I can hear some nice sounding stuff, but the bassline nearly overwhelms what you've done. It's not quite as pronounced in HTZ, much better spatial placement there. In MCZ2P, the trombone (?) takes the place of what I said about the percussion in the HPZ, yet the levels of your percussion in it are spot on. I'm slightly confused why there's such a difference.

    Hopefully scuba, Tweaker, BlueStreak or another of the community's musicians can word this better than I'm able to.
     
  18. Caniad Bach

    Caniad Bach

    is a peanut Member
    @ancara your work's really good, but I think the harmonica needs to come up in the mix a bit. I'm thinking of doing a version of Hill Top Zone of my own using live instruments, is that harmonica a virtual instrument or is it live? I'd like to try a versions with a fiddle, a sampled harmonica and a live one to see which sounds best. I'm not trying to steal your thunder, I've just had this idea for HTZ in my head for months!

    Also, I've been thinking that S2HD needs consistent sounding music, not nessicarily stylistically but production wise, if it's nessicary I'll be more than willing to master and produce the finished tracks so the sound flows between levels, I wouldn't change anything, but rather standardise certain things like volume, panning and basic EQ.

    And are there any tracks that arn't being worked on at the moment? My set up is quite bare at the moment as my lovely music studio PC has decided to commit hari-kari on me, but I can knock up a few things on my laptop and at uni, and then get some better VSTIs and possibly some recording when I've finally sorted out that miserable bastard of a computer.
     
  19. FinalBeyond

    FinalBeyond

    Member Member
    1,569
    0
    0
    Just a heads up, recently Dreams Come True released a set of 'music box' styled versions of their old songs, including Sweet Sweet Sweet. While obviously we're not going to be doing it in the music box style, it may be useful to see how Nakamura has done an instrumental version nowadays. I can upload it to Dropbox or something if people want it.
     
  20. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    Here is my concept for Death Egg Zone through the end of the game.
    So just close your eyes and image you're playing. :P

    <u>Credits:</u>
    <b>scubasteve</b> - Death Egg Zone
    <b>Blake Robinson</b> - Sonic II Face the Boss
    <b>Blake Robinson</b> - Sonic II Final Boss
    <b>Dreams Come True</b> - SWEET SWEET SWEET
    Sound effects came from Sound Snap.
    Mixed by me.

    I didn't count hits so don't get on my case about that. Enjoy.
    <a href="http://www.filedropper.com/maximusdm-sonic2endingconcept" target="_blank">MaximusDM - Sonic II Ending Concept</a>
     
Thread Status:
Not open for further replies.