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Mr. Nutz 2 decompression subroutine C-icized

Discussion in 'Technical Discussion' started by Sik, May 9, 2010.

  1. Cooljerk

    Cooljerk

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    LocalH, you still looking for a good place to find ADF files? Check LemonAmiga. They don't actually host the ADF files, but every game in their database has links to several sites which do.

    LemonAmiga is pretty much the one stop shop for everything amiga these days.
     
  2. LocalH

    LocalH

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    Thanks man, I know of Lemon but haven't really downloaded any games from there. I got a good source for apps and other non-game stuff, gotta have an account over at EAB though =P

    Andlabs: you probably missed where I asked about archive format, since I edited it in while you were posting. 7z ok? Also, yeah, that's where I snagged the Nutz 2 source only from, the full mirrors are dead :(

    Edit: Ok, I assumed 7z was ok. PM sent. Anyone else needs the apps, PM me, I don't really want to post a link to them on a world-visible forum, not where I have got them uploaded at least =P
     
  3. Cooljerk

    Cooljerk

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    Mind shooting them my way? I got a CD32 which I've converted to a baseline A1200 that I've been playing around with for the past several weeks. I've been mainly gaming, but I'd love to do something more work-like. I have a keyboard and mouse so doing this sort of stuff isn't out of the question.

    EDIT: And ya, I got me an english amiga account too. Not surprisingly, I am Cooljerk over there.
     
  4. LocalH

    LocalH

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    PM sent.
     
  5. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    On the tools used to build the game, weren't they mentioned in the source code archive? I know that at least some of the tools were mentioned.

    EDIT: no, LocalH, I won't fuck your sig =|
     
  6. Wesker

    Wesker

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    This was finally compiled.

    http://www.emu-land.net/forum/index.php/topic,31468.msg837257.html#msg837257

    http://www.sendspace.com/file/fy4kn8

    Seems like it's not the final version (no Ocean/Neon logos and it's still titled "Mr. Nutz: Hoppin' Mad" like the Amiga version) but the game seems pretty much complete.
     
  7. Andlabs

    Andlabs

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    Neat! Do you know how he fixed it? I can't read Russian and don't see any filenames at first sight but I'm curious as to where he got that one binary blob — the 32X DDK?
     
  8. Wesker

    Wesker

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    According to Chilly Willy on Sega-16.
     
  9. Chilly Willy

    Chilly Willy

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    The guy actually posted on a Russian board his Amiga harddrive setup used to build the game. So if you wish to see how he did it, or make your own changes, you might wish to get the drive image. :)
     
  10. Andlabs

    Andlabs

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    Writing my own MD/Genesis sound driver :D
    Could you link the post or the image? Thanks.
     
  11. TmEE

    TmEE

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    HDD image is here : http://www.sendspace.com/file/frf4pb

    http://www.emu-land.net/forum/index.php/topic,31468.msg838076.html#msg838076
     
  12. Andlabs

    Andlabs

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    Writing my own MD/Genesis sound driver :D
    Thanks. Is there a way I can browse this from Linux without using UAE, which I never got working properly? I'm just interested in knowing if the ROM he built is based entirely on the source image or if he had to provide a substitute file from elsewhere.

    EDIT http://www.assemblergames.com/forums/showthread.php?21596-Code-Source-Mr-Nutz-2-MD&p=575021&viewfull=1#post575021 actually this (is he the same guy?) says that the archive was complete and that no extra files were needed? I just want to be absolutely sure.
     
  13. Chilly Willy

    Chilly Willy

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    It's actually not a hardfile image, but a folder of files. UAE can use either. So if you just decompress the arc, you should have no problem going through the file without UAE. I hven't tried it yet myself, or checked if there are extra files compared to the original source release. I guess you can check that yourself.

    As for a working UAE, use the SDL version of EUAE from Richard Drummond: http://www.rcdrummond.net/uae/

    It's getting a bit old, but still works just fine on every linux system I've tried it on.
     
  14. Andlabs

    Andlabs

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    Writing my own MD/Genesis sound driver :D
    hm; forget the verfication thing because: (but thanks anyway)

    "comment: Original hash value was from rom which was incorrectly compiled from the source code which resulted in graphical glitches when the game is paused. The updated hash [CRC: 2bfcaa3e] (2012-04-25) is from the final rom assembled by hand from the binary code. " - Special T from no-intro
    new md5sum: A43EF53F2131CD88E7620CDBF724EF84
    new crc32: 2BFCAA3E
    Does anyone have this version? I don't immediately see it on the forum posts linked here. Thanks.

    http://forums.no-intro.org/viewtopic.php?f=6&t=2297 seems to have more detailed info, but the only files I find are crc32 7674414a and crc32 237fb077
    I might be missing something; sorry if I am.
    Perhaps a permanent store for all these versions should be in order... I can put everything up on Sega Retro after I collect it all again; http://segaretro.org/Talk:Mr._Nutz:_Hoppin%27_Mad is my search for the ROMs, but I still can't find the proper final one...
     
  15. Andlabs

    Andlabs

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    Writing my own MD/Genesis sound driver :D
    http://www.retroroms.net/modules/newbb/viewtopic.php?post_id=47848#forumpost47848 found it; I'll see if I can upload everything (except the Amiga disk contents with the tools) to the Sega Retro wiki for preservation (we already host some prototypes)

    Can someone reupload the source code? All the links are dead (derp MegaUpload and derp the RapidShare links expired). Thanks.