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Mikel's Unnamed Sonic 3K hack

Discussion in 'Engineering & Reverse Engineering' started by Mikel, Oct 26, 2009.

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  1. NeonSynth

    NeonSynth

    Previously 'SonicVaan' Member
    390
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    Germany, Würzburg
    Betatesting, Various hacking projects, programming synthesizers, music production
    How about—if it's possible—to make something <a href="http://www.s2beta.com/img/hoaxes/hoax17" target="_blank">this</a> this?
     
  2. Animemaster

    Animemaster

    Prison bitch! Member
    346
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    UK
    Sonic 1 Revelation
    I have also gone for a sunset look for ssz, but its lighter than yours. AIZ, looks better(although I don't know what you changed). The HCZ act 2's fg palette looks better than act 1's but the colour, doesn't fit with the Bg. (Might want to work on that). And as before MHZ looks really good, the best I think.
     
  3. Mikel

    Mikel

    Member
    More new images await:

    [​IMG]
    [​IMG]
    [​IMG]

    As always, comments, suggestions and criticism are welcome.
     
  4. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
    2,994
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    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    I really like the palette in Launch Base Zone, nighttime fits the level better IMO. Great work! BTW off topic but Zero is my favorite character from the entire MMX series. ^^
     
  5. Ritchie Ramone

    Ritchie Ramone

    Member
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    The LBZ act 2 palette is fantastic! Is the entire game going to go through a progressive day/night cycle with the pelette?
     
  6. Animemaster

    Animemaster

    Prison bitch! Member
    346
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    Sonic 1 Revelation
    The LBZ palettes are looking pretty good!, and the DEZ palettes nice.(Better than my purple in DEZ IMO)
     
  7. Mikel

    Mikel

    Member
    <!--quoteo(post=376176:date=Nov 20 2009, 07:11 PM:name=Ritchie Ramone)--><div class='quotetop'>QUOTE (Ritchie Ramone @ Nov 20 2009, 07:11 PM) <a href="index.php?act=findpost&pid=376176">[​IMG]</a></div><div class='quotemain'><!--quotec-->Is the entire game going to go through a progressive day/night cycle with the palette?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Some levels, like ICZ, LBZ, MHZ, and SSZ will go through a progressive day/night cycle per act.

    As for MGZ and CNZ, they won't go through the progressive day/night cycle, as their respective palettes affect both Act 1 and Act 2.
     
  8. The Moogs

    The Moogs

    Oldbie
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    Reverse all the daytimes, and add stars at night.
     
  9. Yash

    Yash

    CHOCOLATE! Member
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    Well if you're going to have some levels set in the evening you should have him turn into a werewolf or a vampire or something to spice things up.

    No, I'm kidding, that would be awful. Looks good.
     
  10. Mikel

    Mikel

    Member
    <!--quoteo(post=368544:date=Nov 1 2009, 01:39 PM:name=SonicVaan)--><div class='quotetop'>QUOTE (SonicVaan @ Nov 1 2009, 01:39 PM) <a href="index.php?act=findpost&pid=368544">[​IMG]</a></div><div class='quotemain'><!--quotec-->How about—if it's possible—to make something <a href="http://www.s2beta.com/img/hoaxes/hoax17" target="_blank">this</a> this?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would like to remake that background in my S3K hack, but I'll wait till Stealth adds Sonic 3K support for SonED2.

    Oh, and new screenshots:

    The most-recent palettes:
    [​IMG]
    [​IMG]

    And I redid these palettes:
    [​IMG]
    [​IMG]
     
  11. Tidbit

    Tidbit

    Member
    I have to say, HCZ's pallet looks trippy.
     
  12. Most of this looks great, the only real actual screenshots I want to comment on are the last ones.
    I prefer your original HCZ palettes (the green and blue were cool and suitable I thought) same with Mushroom Hill
    And Sandopolis palette I would change, it's the trickiest one out the lot really as it kind HAS to be sand.
     
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