I'm curious as to why CD and 32X games weren't included with the add-on. Since people are buying it anyway, surely this would add incentive. Would this be difficult to do from a software/hardware standpoint?
The difficulty for CD is the size of the games, the difficulty for 32X is the utter lack of decent library plus the poor existing state of emulation.
Has anyone managed to get the included 3 button USB pads to work nice with Sonic Mania on PC? I had a little try last night, and couldn't for the life of me work out where I was going wrong. My Windows 10 install recognises the pad as "3B controller" in Bluetooth & other devices, and "HID compliant Controller" in device manager. Using the Steam controller mapper won't allow me to map Down and Right on the D-pad when I map Up and Left (and vice versa), and x360ce just throws up an error on boot.
Maybe it's changed in the last couple of years but even non-commercial emulation of 32X wasn't fantastic the last time I played, outside of a few titles. Honestly, considering how long paid emulator platforms have taken to get decent MD emulation I think asking for 32X is a bit much. It also doesn't help that the vast majority of the 32X library was better done elsewhere, so the effort involved in setting it up isn't worth it.
Any news on sales? Inventory doesn't seem to be selling out anywhere. Not sure if that's more anticipation of demand compared to Nintendo, or if they're not exactly flying off the shelves.
I fear the average Joe Q. Sixpack isn't at all aware that this isn't the same mini console that AtGames has been putting out.
Nintendo only releases its retro games on Virtual Console, which you need a Nintendo Console to play. The games are also way overpriced. So the Nintendo mini line was a good proposition for those casual gamers who wanted to relive their youth without taking on the expenses of a Nintendo system (I know the first Mini wave ended up going for crazy money, but once stock stabilized, the prices became reasonable). Sega games are available on nearly every platform. They've done many 40+ game bundles, so they aren't as expensive as Virtual Console. On mobile, they are free to pay. A casual game player wanted to relive their Sega youth probably has done so several times already.
Possibly this. Let's not forget that Nintendo fans don't know shit about Sega and that when YET ANOTHER AtGames console came out relatively close to one of the Nintendo minis that everyone turned retarded (even places like IGN) thinking that the AtGames console was an in-house Sega thing and making comparison videos while calling Sega shit once again because they literally did not know that the AtGames consoles had been coming out pretty much every single year since like, the year 2000.
Bought mine at my town's Worten store for €79.99 on October 9... yesterday they dropped the price to €71,49... does this means that they are selling bad ?... or they achieved a satisfactory number of sales and they dropped the price because is just the right thing to do in that "scenario"?
If it's like the 6 button controllers, you may need to hold the Start button down for 5 seconds to swap XInput and DInput.
I was thinking of using that, but was holding off in case there was something more for controllers proper, rather than remapping keyboard buttons. That's certainly worth a shot, and I should have released this through owning a 8BitDo M30 Bluetooth pad, which has a similar setup to make xinput work.
Hey, Game no Kanzume also got its own cartridge label for those gacha thingies: Would be nice to have a hi-res scan of it.
$30 off in North America until December 7th. Now I'm concerned it wasn't selling well. That's nearly 40% off.
I really don't think it is. They've been plentiful on every retail shelf I've seen. I'm guessing there've just been too many Mini Genes-i over the years, and even to a general gamer who might be interested, the $30 Genesis collection sounds like a much better value. Plus, the remaining Sega Faithful definitely aren't nearly as numerous at this point as those stupid Nintendrones. :P In other words, the SNES Classic would sell to older fans who grew up with the SNES, _plus_ tons of younger Nintendo fans who want to see what they missed. Sega hasn't made many new fans of its hardware _since_ the Genesis, so they've only got the first group.
This is a very informal, likely inaccurate way of comparing sales, but I'm going to do it anyway. The metric is number of Amazon reviews. On Amazon.com: NES Classic: 2,649 SNES Classic: 2,402 PlayStation Classic: 811 Genesis Mini: 327 On Amazon.co.jp: Famicom Classic: 892 Super Famicom Classic: 667 PlayStation Classic: 270 Mega Drive Mini: 255 (combining four separate listings) Of course, the Genesis Mini has only been out for two months and hasn't yet had a Christmas, so it will go up. I'd say the Mega Drive Mini is doing better in Japan than in other countries, but that was the focus of their marketing efforts. Stores had special displays and such that made it much more noticeable to casual consumers.
Mega Drive Tower Mini File:Mega_Drive_Mini_Tower_JP_Booklet.pdf https://segaretro.org/index.php?tit...ve_AU_console_box_scans&action=edit&redlink=1 File:Mega_Drive_Mini_AU_Manual.pdf You're welcome. Note: I still have an A2 poster to scan for the Tower Mini. My first go at scanning it on an A3 scanner missed the seam that joins the two halves. Note 2: It's neat that they retained authentic catalogue numbers for the mini - the European version is "MK16010" and the Australian variant is "MK16010-03"