Mario and Sonic at the 2020 Olympics announced

Discussion in 'General Sonic Discussion' started by Dark Sonic, Mar 30, 2019.

  1. Black Squirrel

    Black Squirrel

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    I can say with confidence that both Super Mario Bros. and Pokémon Red/Blue/Green/Yellow are the most recognisable of their respective series (especially the latter). Every 8x8 tile in Super Mario Bros. is a celebrity these days.
     
  2. SuperSnoopy

    SuperSnoopy

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    I was talking about nostalgia more than brand recognition really. Of course the Mario 1 sprites and the Gen 1 starters are super recognizable, they're everywhere. You can't see a single Pokemon product/Official artwork without the 3 of them somewhere, and the classic Mario sprite managed to found its way into pretty much every recent Mario game. Everybody know these, even the people that never touched the games in question.

    But let's say that theoretically, people were allowed to chose which sprites will be used to represent the retro events. I'd be pretty interested to see what the results would be.
     
  3. Apples and oranges, I think. The Gameboy was a worldwide hit even before pokemon rolled along, so of course pokemania spread like a venereal disease faster than a voltorb from the first outbreak. The NES/Famicom was a particularly NA/Japanese phenomenon. Genuine affection for gen 1 pokemon logically would be far and wide.

    I do have a deep and genuine nostalgia for SMB1, because I was a baby when I first played it (my folks never picked up SMB3 or SMW, but I played them at my cousins' via SMAS+W, so 16 bit SMB3 has that bigger effect on me).
     
  4. Sonicfan200530

    Sonicfan200530

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    Did you mean Mario Bros.
     
  5. Dark Sonic

    Dark Sonic

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    I dont think original mario bros sprites are as remembered by others as the smb sprites.
     
  6. Kail

    Kail

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    The first Super Mario Bros game is definitely the most nostalgic game in the series, basically every NES came with SMB. It was the Wii Sports of its day. Same with Sonic, in North America Sonic 1 was a pack-in game for the Genesis. So it stands to reason that most people, especially non-fans, would recognize those the most.

    For Pokemon, Gen 1 is the most recognizable because of the popularity spike between 1998 and 2000. Pokemon was an unavoidable phenomenon during that period, to the point where people who didnt play video games were familiar with the characters. The popularity cooled after that period, basically every non-gamer moved on from the Pokemon craze. Nintendo shilling Gen 1 constantly is their attempt to bring those people back in by tapping into their nostalgia.
     
  7. Hah, speaking of non-Super Mario Bros. (Its official name seems to have become Mario Bros. Classic), my first experience with it was Mario Bros. VGA in my middle school's art class, which was run by a gamer hippy. He had a Virtual Boy(!) there in addition to 2 or 3 IBMs filled with a bunch of titles I was new to, such as Arkanoid. With MBVGA, I thought it was some crass bootleg--which is true--that sort of just cherry picked Mario elements and affixed them to Joust's framework--which wasn't true, but in a sense authentic to a bona fide Mario game. (SMB3's multiplayer stage was unkown to me.)

    What got me in spite of its inauthenticity was how comparatively more elaborate the character (particularly the shellcreepers' walk cycle) animations were in comparsion to the authentic games.

    To pull focus away from a boring person's meaningless anecdote, I doubt MBC was ever mainstream until it was compiled with every single GBA Mario game... where it looked and handled exactly like SMAS SMB2. Man, what a checkered history for Luigi's debut.
     
  8. I believe you're correct @Powpuck . Short of those who were familiar with Mario Bros. by having a machine in a local arcade or happened to have the NES port, most people were introduced to it through the Advanced titles. I even recall overhearing someone refer to it as a full version of the SMB3 minigame way back in middle school.
     
    Last edited: Aug 27, 2019
  9. Multi Battler

    Multi Battler

    puniboy 4 president Member
    The Mario Bros. games were too difficult for me, but I loved SMW 1 and 2. Being able to play them on the go felt very good (and paved the way for Virtual Console).

    Nintendo and their classics, will there ever be a happy ending?
     
  10. Turbohog

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    I'm surprised this has spawned so much discussion. I was just bothered that that Sonic had 16-bit sprites and Mario's were 8-bit. But I guess if I had it my way, Sonic would have his S3&k sprites too. :P
     
  11. Yeah, the fact Nintendo had the audacity to just through SMAS and an SNES emulator on a Wii disc and charge 50$+, never sat well with me. Mario is mega-huge surely they could hire someone like Taxman and Stealth to reverse engineer and remaster the first five games. But people will eat up anything Mario, so there's no incentive to ever bother.

    Also, it just occured to me both Mario and Sonic had LCD games, if there was an opportunity to target retro appeal but not limit it to overly familiar and incongruous sprites, it'd have been to emulate those. Everyone has nostalgia for LCDs, whether they were Tiger, McDonald's, or Game & Watch (Gallery).
     
  12. sonictopfan

    sonictopfan

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    I can agree on SMB but Pokemon? I dunno, maybe because I never cared for the franchise even as a kid but in my area (middle east) people only recognize Pokemon as a classic anime not so much the games, that’s why Pokemon Go did so well, Nintendo finally understood that to the casuals (outside Pokemania) people only recognize the anime, think AOSTH for the casuals.
     
  13. Beltway

    Beltway

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    Don't mean to change the subject, but how does anyone feel this is going to do in sales? I’m personally leaning towards this not doing much better than the most recent installments / recent Sonic games at best; although there are various factors at play here.

    The 3DS/Wii U installments (London ‘12 3DS, the Wii U-exclusive Sochi ‘14, and Rio ‘16) were clear-cut flops; and even the more successful Wii/DS entries (Beijing ‘08, Vancouver ‘10, London ‘12 Wii) were showing a visible decline over time; with the two sequels making roughly half of their immediate predecessors (‘08 - 11m, ‘10 - 6m, ‘12 - 3m).

    There are some advantages in Tokyo 2020’s favor, such being developed exclusively for the Switch (development for only one platform, and a very successful one at that) and Sega sitting out Pyeongchang ‘18 (series getting a small breather period). It also doesn’t have much holiday competition in regards to casual/party games beyond Just Dance (and Pokémon to a lesser extent). But I don’t think it will be enough to rejuvenate the series proper overall.
     
  14. Sid Starkiller

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    Agreed. I think the first one sold better on sheer novelty alone. I wouldn't be surprised if the only reason this was brought back was because it's in Tokyo.
     
  15. Overlord

    Overlord

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    Mario's an official mascot, there may be some extra pimping as a result. Between that and this not being lumbered with the WiiU any more, plus the gap since 2016, I think it should do decently.
     
  16. SuperSnoopy

    SuperSnoopy

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  17. Dream racing looks rather fun.