(Mirrored from 'Cult) Out of boredom, I decided to take all 44 games already available on the Wii's Virtual console and see how many of them wouldn't work if SEGA just pulled an easy fix to their MegaDrive emulator's inability to display the games in 60Hz (except for Shining Force, which I can't find the PAL ROM of). This is the positive stuff I found out: -29 of them would work perfectly by just setting the emulator to US (or to Japanese in case of Streets of Rage 3* and Golden Axe 3). There's absolutrely no excuse for these not being run in 60Hz already when desired. -3 of them (Ecco 2, Light Crusader and Sonic 3) would work even with their own region-specific sound and screen settings by just editing the header's country code to either JUE or F. And then, there's the problematic ones: -3 of them (namely, Comix Zone, Sonic Spinball and Panic on Funkotron) would work by changing the country code, but then the music plays too fast or they have screen placement issues. I don't think anything can be done about these, other than using the US ROMs. -As you may know, Sonic 3D shows a different title in any non-PAL mode. I wonder if it would be possible to put "Flickies' Island" back with a simple byte change in the ROM... -Streets of Rage 2 can be run in Japanese mode, but then it reads "Bare Knuckle 2" in the title screen. It might not be possible to play it in US mode without it hanging after the SEGA logo, or would it? -I can't get the PAL versions of Alien Soldier, Mean Bean Machine, Gunstar Heroes, Landstalker, Shinobi 3 or The Story of Thor to work in any 60Hz mode, as they keep giving the region lockout message whatever I put in the header. Does anybody know of any other ways to make these locked out games work properly in both modes? I don't know much about how this stuff works, so there might be a lot of stuff I'm missing. I was thinking that, perhaps, if somebody told the right people at SEGA how to do their work, we'd have 60Hz MegaDrive games in the Wii's Virtual Console. I'd better not talk about their current emulator's terrible sound inaccuracies and sound buffer bugs, how I wish Steve Snake had been involved in this... *By the way, what's with SoR3's music in PAL mode? Was the speed as inconsistent in a real PAL system or is Kega doing something wierd with it?