Hi guys, I'm in my final year of my music degree and for my research project I'm looking into synthesis and composition in retro video games, specifically looking into each systems limitations, sound hardware and why each system had it's signature sound (eg. nes is classic chiptune and genesis has the twang). I'm aware of the short answer being compression and cartridge space limitations. One part I am struggling to find documentation on is how programmers coded the music onto the roms. I have seen in a handful of documentaries on YouTube that music would be converted from a demo recording into assembly code and embedded onto the game rom. I would really like to get in touch with people who either composed for published retro games on any system from the 80s/early 90s or if you happen to have researched this yourself? Please get in touch if you have information you think is helpful or can point me in the right direction.