don't click here

Little things you wish Sega had done differently

Discussion in 'General Sega Discussion' started by doc eggfan, Sep 26, 2023.

  1. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,191
    953
    93
    Long-term happiness
    The bundle definitely happened, my Xbox came with a copy of this disc. Can't speak for the numbers.
     
  2. doc eggfan

    doc eggfan

    Are you pondering what I'm pondering? Wiki Sysop
    9,675
    225
    43
    ACT
    GreatMegaLD, GreatSC3k, Great SG1k
    Would it have been possible to provide the game manuals to Mega CD games on the disc in a digitised format? It seems pdf didn't exist until 1993, what did people use before then? Word documents?
    Given that the full capacity of the CD was rarely used, one neat idea would be to include the games manual directly on the disc. You could make it so that you could access the manual from the Mega CD BIOS and read it on your TV screen. You could also provide the manual on the part of the disc that can be read by a PC and print it out. This would be especially helpful in Europe/PAL territories where the manual needed to be extra thick and translated into about a dozen different languages. This would then mean that you could standardise the Mega CD game cases to the regular single CD jewel case in all territories, with just a simple manual a few pages long in the cover like the Japanese releases, which would further save on manufacturing costs.
     
  3. OrionNavattan

    OrionNavattan

    Tech Member
    152
    150
    43
    Oregon
    Mega CD discs use the ISO 9660 file system; their contents can be viewed and browsed by basically any computer with an optical drive, so from a technical standpoint, including a plain text manual (.txt) on the disc for viewing or printing would have been feasible so long as there was space on the disc. However, actually having a computer with a CD-ROM drive wouldn't have been guaranteed during that timeframe (they only really became standard equipment on home computers right around 1991-2), so I'm not sure it would have actually been worthwhile.
     
  4. Blue Spikeball

    Blue Spikeball

    Member
    2,313
    924
    93
    I wish Sega had released the 8-bit version of Sonic 2 after the 16-bit version.

    Tails' first appearance should have been the latter.

    For digital manuals? .txt files :V
     
  5. Wasn't there some sort of patient which meant the likes of SEGA or 3DO couldn't use the standard jewel cases in Pal land?
    I still say the Mega CD/3DO Pal cases were the best game cases ever made to this day. Looked great and was so easy to stack vertically or horizontally with no issues, unlike the jewel case where if you only had a couple of games you couldn't stack them horizontally without falling over
     
  6. doc eggfan

    doc eggfan

    Are you pondering what I'm pondering? Wiki Sysop
    9,675
    225
    43
    ACT
    GreatMegaLD, GreatSC3k, Great SG1k
    Well, PAL land just used the standard double CD jewel case anyway, where the second tray was used for the fat manual, so don't think it was an issue.

    From what I remember of the NTSC Sega CD and Saturn cases, which I didn't start collecting until many years later, it seemed to me that they suffered a similar fate to the Dreamcast PAL cases. The extra wide style put too much strain on the hinges, so they were often broken, and the larger surface area meant that any transverse pressure lead to many cracks. Since the cases are unique, then you could only replace them with other games, and it was very hard to find games in good condition.

    Standard CD jewel cases aren't exactly indestructible either, but it was easy to find replacements.

    This was more about the idea of digital manuals though. For Sega Retro, it would have made our lives a lot easier to get a full set of PAL manuals if they were digitised on the game disc, rather than scanning a 200 page document every time. Even though I was living through the early 90s, it's hard to go back and think about PC technology of the time. No pdf, so txt files only? I was hoping for something with pictures to replicate the manual experience, but we didn't even get jpgs until 1992.
     
  7. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,191
    953
    93
    Long-term happiness
    Office 3.0 was released in 1991, with Word for Windows 2.0. Word for Windows 6 (3, 4, and 5 were skipped to bring the numbering into alignment with WordPerfect) came out in 1993. WordPerfect meanwhile only got a reliable version that was liked in Nov 1992 with 5.2, so I'm not sure things were a lot better over here at that point.

    If we were talking 1993/1994, I'd say a .doc wouldn't have been unreasonable. 1991, you probably ARE looking at TXT files.
     
  8. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
    8,491
    2,427
    93
    Northumberland, UK
    steamboat wiki
    The cutting edge might have had CD-ROM drives at the tail end of 1992, but I wouldn't have said it was a standard component until... idk 1994?

    The Mega-CD was developed in a world before you had "the PC that did everything". It was inconcievable that you'd ever put a Mega-CD disc in anything other than a Mega-CD, so you're lucky to even have txt files. Although as I did mention somewhere, there was talk of a "special cartridge" that let you see the file system on a Mega-CD... though obviously that never made it to market.



    Probably worth pointing out that even late 90s PC games weren't guaranteed to have have digital manuals (and even then, we're talking Windows help, as opposed to pretty PDFs). Mostly because this stuff takes effort to make, and also there's literally no point because there's a physical version, which is going to explain things like "put the disc in the CD drive" for those who had never used CD-ROMs before (aka most people in the 90s).

    (and Sega Retro is always going to want the physical scans ;))
     
  9. Pirate Dragon

    Pirate Dragon

    Member
    521
    104
    43
    I guess they could have used EBXA format like Wonder Library could. It would be restricted to basic black and white drawings (see here for an example), but a lot of manuals were like that anyway.
     
    • Informative Informative x 1
    • List
  10. I think it was on the Cave YouTube channel that I 1st heard about it or it was a similar channel, but then you had CD32 games in the standard Jewel case.
    I don't think a manual on a Mega CD disc would have been a good idea myself. In 1993 a PC was out of most consoles gamers reach as they were so expensive and the Mega Drive/CD poor colour pallet and screen res wouldn't have made a good view to read the digital manuals off your Mega CD directly via the Mega CD. On the Saturn or PS it would have made much more sense, I loved how the VDP2 was used for the manuals in Sonic Jam and you could zoom in and out of them :)


    I get your point about these days finding games and manuals in good con. The trouble was many of us were in our teenage or younger years when playing these games and you did't care or look after stuff at those ages. I did like the Pal Mega-CD cases mind as they were so much easier to store and stand and you could place a 2nd disc in the case, which I used for Mega CD demo's CD or to place a 2nd game in a game I used regularly like having Batman Returns disc in my Sensible Soccer Pal case too