Levels & Items Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 22, 2008.

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  1. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=404781:date=Feb 3 2010, 01:20 AM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Feb 3 2010, 01:20 AM) <a href="index.php?act=findpost&pid=404781"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=404209:date=Feb 2 2010, 09:27 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Feb 2 2010, 09:27 AM) <a href="index.php?act=findpost&pid=404209"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->That would make no sense, since the green part is supposed to be fixed to the post.<!--QuoteEnd--></div><!--QuoteEEnd-->You're not really going to go on about what physically makes sense in a Sonic game are you? This is about what has visual flare, not how real-world mechanics can be applied to it.<!--QuoteEnd--></div><!--QuoteEEnd-->What. Physics are about the only thing that should make sense in Sonic games. But besides, the devs took some elements that were supposed to act like their real world counterparts, so perhaps we should keep applying common sense with those.


    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I understand that you aren't thrilled with it, but like T.O. has said, give him something to work with. Describe what you'd like to see done with it.<!--QuoteEnd--></div><!--QuoteEEnd-->He has already done it. The last version looks more fitting, in my oppinion.

    You know, because a zone looks more plain than the others, it shouldn't mean we should change it into candyland zone for this project.
     
  2. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <img src="http://img33.imageshack.us/img33/5315/treecopy.jpg" border="0" class="linked-image" /><img src="http://img42.imageshack.us/img42/7294/stfuajpegtree.jpg" border="0" class="linked-image" />
    It certainly is a pretty tree, but not very fitting in :/
     
  3. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
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    In all honesty, the trunk looks good. Its just the leaves that look out of place; Its like someone drew them with some colored pencils.

    Perhaps add detail to the shape of the leaves, and not just the texture, to get a truly acceptable tree.
     
  4. Kirinja

    Kirinja

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    I think it looks kinda flat. Kinda clashing with the rest of HTZ. It's the trunk that looks flat. At least flat compared to the rest of the stuff on the screen. Gradients and then suddenly not gradients.
    I like the look of the tree by itself but I still think it clashes with the rest of HTZ.
     
  5. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    I do think your trunk is interesting, but the top is still terrible. I have a feeling there will need to be some artistic liberty to get that thing to fit in properly. A suggestion for the trunk would be to add some shapes to the lines on there to make it similar to real tree bark. Nothing too over the top, but it could look nice. I'm not sure what the top needs yet, but if I have any ideas I'll throw 'em out there.
     
  6. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    <!--quoteo(post=405039:date=Feb 3 2010, 04:25 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Feb 3 2010, 04:25 PM) <a href="index.php?act=findpost&pid=405039"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->What. Physics are about the only thing that should make sense in Sonic games. But besides, the devs took some elements that were supposed to act like their real world counterparts, so perhaps we should keep applying common sense with those.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's going to work like a see-saw regardless. That's not the issue here. What is is how it looks. And yes, the iterations he's posting are getting better.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->You know, because a zone looks more plain than the others, it shouldn't mean we should change it into candyland zone for this project.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No one is saying that. But improvements can and will be made to tastefully and appropriately spice it up.

    T.O. the trunk you've got there is interesting, but I have to agree with Gambit. The top just looks dirty. Here's food for thought: add in additional small points coming out from between the large ones, and then shade all the segments individually to make it look like they would have a /\ shape if viewed from parallel to their surfaces.
     
  7. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=406207:date=Feb 5 2010, 12:18 AM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Feb 5 2010, 12:18 AM) <a href="index.php?act=findpost&pid=406207"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->T.O. the trunk you've got there is interesting, but I have to agree with Gambit. The top just looks dirty. Here's food for thought: add in additional small points coming out from between the large ones, and then shade all the segments individually to make it look like they would have a /\ shape if viewed from parallel to their surfaces.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You mean a fractal style?
     
  8. Exodus

    Exodus

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    This was my last contribution for the HTZ tree. It's not perfect and could use some work but I think it looks better than what we've currently got (and I don't mean test-object's one)

    <img src="http://img8.imageshack.us/img8/7271/htztree72up.jpg" border="0" class="linked-image" />



    I also remember several 3D trees being posted which, if I remember, were looking quite good. I'll try and look back and find them when I get some time but it might be worth someone checking them out.

    Edit: The tree isn't actually mine, someone else did most of it, I just added a few adaptations.
     
  9. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    Yeah, that tree was done by Master Emerald and the 3-D trees were done by Canned Karma, I believe.
     
  10. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    <span style='color:#000000;background:#000000'>1. Announcements</span>

    <span style='color:#000000;background:#000000'>2. Artist's Shrine:</span>
    <span style='color:#000000;background:#000000'> *Concepts and Mockups</span>
    <span style='color:#000000;background:#000000'> *Character Art</span>
    <span style='color:#000000;background:#000000'> *Badnik and Bosses Art</span>
    <span style='color:#000000;background:#000000'> *Item and Misc Art</span>
    <span style='color:#000000;background:#000000'> *Level Art</span>
    <span style='color:#000000;background:#000000'> -EHZ</span>
    <span style='color:#000000;background:#000000'> -CPZ</span>
    <span style='color:#000000;background:#000000'> -...</span>

    <span style='color:#000000;background:#000000'>3. Music Departement:</span>
    <span style='color:#000000;background:#000000'> *Sound Effects</span>
    <span style='color:#000000;background:#000000'> *Remasterings</span>

    <span style='color:#000000;background:#000000'>4. Programmer's Corner</span>

    <img src="http://img528.imageshack.us/img528/5315/treecopy.jpg" border="0" class="linked-image" />
    <img src="http://img294.imageshack.us/img294/7294/stfuajpegtree.jpg" border="0" class="linked-image" />
     
  11. The Growler

    The Growler

    Member Member
    It seems like no matter what we do to these trees, they'll always end up looking like a piece of origami - purely because of the style of tree can be so hard to recreate in HD.

    Anyway, on to test-objects trees...

    I'm liking the bottom of the green, er, tree area, but it doesn't seem to have a uniform shading to it towards the top like it has in the original. I've noticed that the edges of the top of the tree are lighter than the ones at the bottom.

    Perhaps you could try uniformly shading it the same, from top to bottom?
     
  12. ICEknight

    ICEknight

    Researcher Researcher
    After all the latest tries, it definately looks to me like these trees <I>need </I>to be in 3D in order not to look flat.
     
  13. Black Squirrel

    Black Squirrel

    Fifty paces towards the sun, cooking beets. Wiki Sysop
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    Yeah just render them properly in 3D and work from there.

    It's clear that the Mega Drive versions are broken and out of proportion. I don't think it's possible to avoid them looking flat if you follow the original guidelines.
     
  14. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    <img src="http://img8.imageshack.us/img8/6360/sonictree2.png" border="0" class="linked-image" />

    That was tree I made a while back even though the lighting/shadows are giving off some funky stuff and the render is missing the top of the tree.
    I would need to dig around for the file to find it again though.
     
  15. steveswede

    steveswede

    Member Member
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    Fighting against the Unitary State of Europe
    <!--quoteo(post=418370:date=Feb 28 2010, 09:58 PM:name=MaximusDM)--><div class='quotetop'>QUOTE (MaximusDM @ Feb 28 2010, 09:58 PM) <a href="index.php?act=findpost&pid=418370"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://img8.imageshack.us/img8/6360/sonictree2.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    That's looking pretty smart at the moment with those little details you've thrown in there.
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    <!--quoteo(post=418370:date=Feb 28 2010, 04:58 PM:name=MaximusDM)--><div class='quotetop'>QUOTE (MaximusDM @ Feb 28 2010, 04:58 PM) <a href="index.php?act=findpost&pid=418370"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://img8.imageshack.us/img8/6360/sonictree2.png" border="0" class="linked-image" />

    That was tree I made a while back even though the lighting/shadows are giving off some funky stuff and the render is missing the top of the tree.
    I would need to dig around for the file to find it again though.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now there's the volume it lacked. :)


    ...Except for the trunk, for some reason?
     
  17. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    That tree was made last year around this time and just looking at that image I can already tell what the issues are with it. Perspective is really weird.
     
  18. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    The trunk looks like shit, with the trunks I see on the ones other people have, it would be best if I just rendered without it and put them together.
     
  19. nineko

    nineko

    I am the Holy Cat Tech Member
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><Gambit> feel like ripping a few things for me quick
    <nineko> Sure no problem, I'm on my laptop atm though so I might need a bit more time
    <Gambit> alright, well we need a complete rip of the hill top boss, the hill top rocks, and the ski lift platforms<!--QuoteEnd--></div><!--QuoteEEnd-->Nothing to see here, just dropping stuff :p
    <img src="http://img338.imageshack.us/img338/9082/46504443.png" border="0" class="linked-image" /> <img src="http://img340.imageshack.us/img340/9889/60415312.png" border="0" class="linked-image" /> <img src="http://img260.imageshack.us/img260/4623/45850429.png" border="0" class="linked-image" /> <img src="http://img185.imageshack.us/img185/7038/85599916.png" border="0" class="linked-image" /> <img src="http://img717.imageshack.us/img717/3171/36151983.png" border="0" class="linked-image" /> <img src="http://img245.imageshack.us/img245/6338/55005999.png" border="0" class="linked-image" />

    More to come.
     
  20. ICEknight

    ICEknight

    Researcher Researcher
    Here's something that couldn't be replied to, at the closed topic.

    <!--quoteo(post=426205:date=Mar 15 2010, 09:13 PM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Mar 15 2010, 09:13 PM) <a href="index.php?act=findpost&pid=426205"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><img src="http://img143.imageshack.us/img143/6364/bushnoears.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=426275:date=Mar 16 2010, 12:17 AM:name=MaximusDM)--><div class='quotetop'>QUOTE (MaximusDM @ Mar 16 2010, 12:17 AM) <a href="index.php?act=findpost&pid=426275"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I don't know about that bush. Maybe its the style, but I think it might just be the ears. Give them back.<!--QuoteEnd--></div><!--QuoteEEnd-->
    My suggestion:
    <img src="http://img101.imageshack.us/img101/2749/bushears.png" border="0" class="linked-image" />

    I think those four "exploded" bits would give it a more varied look (while also keeping it closer to the original).
     
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