Levels & Items Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 22, 2008.

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  1. Tweaker

    Tweaker

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    For the next batch, I pick 3—it has a slight tint reflecting the green color of the grass onto it, which is what you'd expect from such a lighting effect.
     
  2. Flare

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    I like it with the brown now, just cause think of the amount of shadow we will see in the zone, I think that the black will just make things too grotty.
     
  3. Mastered Realm

    Mastered Realm

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    3! =P Since shadows don't have colours, they are gradients to black, and it has more volume than 4, I love 3!
     
  4. Flare

    Flare

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    Eh, there is one thing that I think needs fixed, and its making the shadow act like a shadow.

    [​IMG] [​IMG]
     
  5. McGuirk

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  6. nineko

    nineko

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    I'd say 3, darker shadow is sexier.
     
  7. Drex

    Drex

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    I think you should try and make the shadow match the original sprite's hue while keeping the same luminance as example #3.
     
  8. Endgame

    Endgame

    Formerly The Growler Member
    <!--quoteo(post=275024:date=Feb 1 2009, 02:57 AM:name=Flare)--><div class='quotetop'>QUOTE (Flare @ Feb 1 2009, 02:57 AM) [​IMG] [​IMG][/quote]

    But of course it all depends on where the sun is pointing for the where the shadow is going to be :colbert:


    Anyway, artistically No. 4 looks the best, but #3 looks more realistic and like how is should be.

    I vote No. 3
     
  9. Overlord

    Overlord

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    Mm, 3.
     
  10. ICEknight

    ICEknight

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    <!--quoteo(post=275171:date=Feb 1 2009, 01:36 PM:name=The Growler)--><div class='quotetop'>QUOTE (The Growler @ Feb 1 2009, 01:36 PM) [​IMG]3 [​IMG]4[​IMG]Original
     
  11. Sciz

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    I don't want to make a habit of it, but this particular instance was probably a palette restriction.
     
  12. ICEknight

    ICEknight

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    We're also using Robotnik with the dumbed-down colors he had in Sonic 2.


    I think we should always try to use the closest as possible color matches we can, specially with background stuff. That would be the best way to have a more or less uniform criteria for applying colors, instead of having to decide on each object and risk having future color discrepancies between them.
     
  13. NioZero

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    I think 4 looks better and more like the original...
     
  14. Drex

    Drex

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    [​IMG][​IMG][​IMG]
    Heh, look at how they tile.

    Just to show what I was referring to earlier. It's a bit rough as I didn't edit the source file, but I adjusted the shadow's colors on the furthest left block so that they have the same hue as the original game while keeping the same luminance as the example number #3.
     
  15. Vincent

    Vincent

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    [​IMG]5

    It's a middle version more similar to what Drex proposed.
     
  16. Drex

    Drex

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    Exactly :) PSP crapped out on me before I could adjust the colors of my mock-up to be a little lighter.
     
  17. Endgame

    Endgame

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  18. Sciz

    Sciz

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    [​IMG]3 [​IMG]5 [​IMG]4 [​IMG]
     
  19. ICEknight

    ICEknight

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    EDIT: Thanks for the edit. :eng101:
     
  20. McGuirk

    McGuirk

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    5 is not right.

    3 is good, but it needs less green in the shadow and more red.

    My vote is for 4. However, could I start a petition for a slightly darker upper shadow?
     
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