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Levels & Items Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 22, 2008.

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  1. Good choice. Sounds good to me.

    And that art by Drex quoted above me really does look great, actually. The shading definitely fits with the rest.
     
  2. DiscoKing

    DiscoKing

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    Sounds good, I really can't spare 2-3 weeks to finish the rest of the enemies anyways. The buzzer was just made for fun. You either need to go pure 3D or pure vector for a project like this.
     
  3. Phazon

    Phazon

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    With the Buzz-bomber
    I animated the flame. [​IMG]
     
  4. Exodus

    Exodus

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    Is that how it's animated in-game?
     
  5. Endgame

    Endgame

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  6. Phazon

    Phazon

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  7. Drex

    Drex

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    I already have an animated version. It still uses the gradients, but I'll upload it anyway.

    [​IMG]
     
  8. DimensionWarped

    DimensionWarped

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    Look, for consistency sake you are going to have to just abandon the CG. Ink n' paint and all the other cel shaded rendering plugins out there look nice and all, but it's never going to produce the results we are looking for... staying consistent with the sprites in terms of lighting and staying consistent with our other goods in terms of style.

    Go get yourself Illustrator and start working on your vector art.

    And yes, I know a lot of the old stuff was made in CG, but the fact is, Sonic wasn't supposed to look flat shaded in the Megadrive sprites. It's an artistic route that this project has taken, and it would behoove everyone if the artists would keep in style.
     
  9. Here is my first attempt at a Badnik. This is still any early draft but I wanted to post it before I went to bed. It still needs a lot of work. I was having trouble figuring out what the bottom lip is supposed to look like. In the concept art it's just a red pincher thing, but from the sprite it looks like it's gold and black striped.
    [​IMG]
     
  10. Tweaker

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    JPEG is a very poor choice to display that in. Could you render it as PNG so it's a bit easier to make out detail?
     
  11. DimensionWarped

    DimensionWarped

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    The white highlight should be below the edge of the shell. Likewise, the head itself needs more shading all around. I think you picked out the wrong color for the trimming around the light bulb.
     
  12. ICEknight

    ICEknight

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    I don't agree, but I seem to be the only one so whatever. =|
     
  13. muteKi

    muteKi

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    No, you're not the only one, but I guess we may as well have a consistent set of art when we claim that this thing is "finished".
     
  14. Would you say you're dissatisfied with the current vector art progress? I personally think Drex's Buzzbomber looks fantastic, although I thought we'd also agreed that there were some perspective issues with the stripes? It seems to me those were never officially resolved.
     
  15. BlazeHedgehog

    BlazeHedgehog

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    Yeah. It's sad we have to lose Disco's CG, but Drex's latest version of the Buzzer is great. We're losing something good while keeping something just as good.
     
  16. ICEknight

    ICEknight

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    No no, I really like both equally (Drex's being a bit more expressive and DiscoKing's being more robot-like) but they just have a different feel to them, and both kinds seem to have been used by SEGA at one point. That's why, from a user's perspective, I'd love to be able to choose which style of badniks/backgrounds I want to see while playing.

    Also, I have to say that the CG model reminds me of the Japanese Sonic 2 commercials and that cool Sonic Ride thingy SEGA made back them. =|
     
  17. Drex

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    About the perspective - maybe I should go ahead and change them so that they look right. I have been trying to go for sprite accuracy and I think my second to last attempt had it the closest, but I think now I am going to try and mimic DiscoKings' tail-end so it can look correct.

    Also, Nobody touch Nebula (form Sky Chase). That one is piss easy and I am taking it. =P
     
  18. DimensionWarped

    DimensionWarped

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    All the sprites in the old Sonic games are stylistically consistent with the character and level art. that's what's at issue here. If you use the CG badnik sprites, they won't look consistent with the existing art and will break the look.

    So to say the least, it's good and all that it gives you that nostalgia feel, but there really is no point in using them when you don't have the same style throughout. All that will give you is a cheapish amateur look.
     
  19. Cooljerk

    Cooljerk

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    <!--quoteo(post=191405:date=Apr 27 2008, 09:29 PM:name=Drex)--><div class='quotetop'>QUOTE (Drex @ Apr 27 2008, 09:29 PM) [​IMG]

    *shot*
     
  20. Drex

    Drex

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    *shakes fist*
     
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