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Levels & Items Art

Discussion in 'Sonic 2 HD (Archive)' started by Vincent, Apr 22, 2008.

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  1. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Sonic 2 HD
    ****Contributors Guideline****

    Since we upgraded to million colors, 256 color limit don't exists anymore.
    HD stands for "High Definition". Any upscaled / hq2x filtered original 4X art, with few color shades or details will be not qualified.
    For this reason, being inspired by the "Original Level" feeling, you can picture and add as much details as your creativity dreams of! ;)

    • Vector Art is Required. Your program of choice must be able to save Layered files (Adobe Illustrator, Adobe Flash, Adobe Photoshop, Inkscape..).
      Layered work save us time to redraw parts from scratch and if exported correctly, we can easily put them into the engine.

    • Upon an Art contribution reaches the "Approved" status from S2HD Staff, the author can upload the source on the Database..
    DRAWING STYLE
    • Start a new base by tracing over the original 4X Level Art shapes*

    • You can *with caution* use gradients on metal plates to make them look right!

    • We accept textures if they feel perfectly integrated into the level

    • To produce it faster and better, using "grid" helps ALOT in "tiling it"

    • Place this "New Sonic Frame"into your level art to test the IN-Game feeling.

      ****Mini-Tutorial****

      Part 1
      1 - Import the Original 4X art, than Lock it.
      2 - Create a new Layer, and by clicking on the "Layer spot" (or layer properties) change its opacity by 75%
      3 - Draw!

      Part 2
      1 - To properly check the results, you can switch back the opacity to 100% by selecting again the layer properties.
     
  2. Athelstone

    Athelstone

    Oldbie
    Here is the latest WIP example of one of the Emerald Hill tiles produced together by Neo and Trunks.

    [​IMG]

    Suggestions:

    - Thicker shadows ought to be added as in the original sprite
    - Perhaps something to slightly contrast the shiny blocks (perhaps either a gentle texture or some shading)

    Remastered artwork of all the following is still required. Any and all members of the community are welcome to post their attempts;

    [​IMG]
     
  3. ICEknight

    ICEknight

    Researcher Researcher
    It's looking good, but I think the right eye is supposed to go behind the red part of its head, judging from the pixel art and the official artwork.
     
  4. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    The cg is nice, but isn't it gonna clash with Sonics art?
     
  5. SANiK

    SANiK

    Tech Member
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    [​IMG]

    Top Buzzer = by DiscoKing
    Bottom Buzzer = by Drex
     
  6. Athelstone

    Athelstone

    Oldbie
    DiscoKing, thank you so much for this excellent contribution. We've been looking at the possibility of CG art for certain assets for a long time, this gives a perfect opportunity for further discussion and feedback from the community. Fantastic work!
     
  7. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Sonic 2 HD
    That's an excellent contribution! :D

    However I think it detaches too much from the characters style. Can you try to make some kind of "cel shading" on it?
     
  8. Drex

    Drex

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  9. The Taxman

    The Taxman

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    Retro Engine & Related Projects
    Perhaps the eyes could be open in the regular frame, and then angry when it's shooting?
     
  10. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    I think all of this highly shaded artwork is clashing with the existing character artwork. If you don't mind me saying so, toss the gradients.
     
  11. Drex

    Drex

    Lazy perfectionist Member
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    [​IMG]

    No granites 1st attempt.

    All granites were taken out barring the shine under the body and the ring connecting the pole and thorax. Anything else that may be there was missed.
     
  12. ICEknight

    ICEknight

    Researcher Researcher
  13. SANiK

    SANiK

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    Drex - that looks very nice.

    For artists, gradients are the problem; see:
    http://forums.sonicretro.org/index.php?s=&...st&p=191085
    http://forums.sonicretro.org/index.php?s=&...st&p=191115

    With CGI - if there was a way to step down the gradience to make it look like hand drawn, things would then be perfect.
    The problem with CGI is, it goes from 0% black then 1% black then 2% black
    Whilst Sonic (if you look at the sprites) goes from let's say 10% blue to 50% blue to 80% blue, etc.

    Until we get the CGI gradience thing fixed, Drex's bee is the best
     
  14. Tweaker

    Tweaker

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  15. uk resistant

    uk resistant

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    Flat shading keeps being mentioned and whilst im not sure I agree that sonic was flatshaded due to hardware limitations (for example check out box artwork to see gradient styles). however,I do think that with streetfighter hd employing the same style then this should be pursued.
    That said I think we need more shades, as the game may be in danger of looking like a flash game, for example the shield tv graphic could be smoothed out a little with extra shades in between the ones already there. Im not meaning to dump on anyones work, because there is some great stuff being made, I just think some of it isn't pushing itself as much as it could. for example I have edited the emerald hill artwork to show what I mean.

    [​IMG]

    On the right are changes I have made, including adding a lower shadow to give volume as well as adding some edges (as these pick up more light). I also highlighted the corners for extar detail.

    aisde from the rant, great artwork is being done so keep it up everybody!

    cheers
     
  16. Tweaker

    Tweaker

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    The small highlights on the edge of the ground blocks is exactly what it needed to revive the defined shape the original art had. Great stuff!
     
  17. Oh, well I'd say thank you but I think it was Tweaker who actually pointed that one out ^^; I just kinda said that something about it still didn't look quite right. Hehehe, but don't worry, I'll definitely try to keep my eye for detail open so I can offer good advice like Tweaker did =P

    Ah, here's something. That second bottom block (from the left) is missing its top, so to speak. It doesn't have that highlighted part so it looks chopped off.

    Also, it looks like the grass is still using some sort of gradient =o
     
  18. muteKi

    muteKi

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    Just so we're clear, the flaw that he's pointing out on the block exists in the actual Sonic 2 outwork and layout.
     
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