Fair dos, I kept a copy of all the stuff from the old board just incase but im sure I can dig it up and remove it from my collection.
Well the bricks under it in the second pic were mine. If you wanna use em for various ideas, please, go nuts. Just give credit where its due, which I'm sure won't be a problem, should any of my stuff be used in any sort of release.
<!--quoteo(post=297635:date=Apr 5 2009, 06:33 AM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Apr 5 2009, 06:33 AM) I think a hermit crab style enemy would be a visually appealing and fitting enemy for a level that takes place on a beach. If you want to kill it, stand next to it quietly and wait for it to come out. When it does, you spin dash into them quickly, or something like that.
<!--quoteo(post=298271:date=Apr 7 2009, 06:02 PM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Apr 7 2009, 06:02 PM) I think a hermit crab style enemy would be a visually appealing and fitting enemy for a level that takes place on a beach. If you want to kill it, stand next to it quietly and wait for it to come out. When it does, you spin dash into them quickly, or something like that. [/quote] Your badnik idea is reminding me an awful lot of launchbase's snail badnik. Still a good idea alltogether though. I actually may draw a sketch of what it might look like later.
Rather than coming out at random intervals (at least it seems to me), these would act based on what you do. If you run close to them, they hide, you stand still, thy think you've left, you show them how wrong they are.
This is my interpretation of the concepts shown. I've also took the Genesis style, but developed what I saw from the original games into something new (in the same way the Sonic sprite has been developed). I think this captures more of the Genesis feel, and matches the current sprite style. Keep in mind this is just a suggestion of background style and not a proposal for final use.
<!--quoteo(post=299608:date=Apr 11 2009, 03:29 PM:name=Badassbill)--><div class='quotetop'>QUOTE (Badassbill @ Apr 11 2009, 03:29 PM) [/quote] I do quite like how that background is coming along, it reminds me more of a coral reef than the over used island background. Sand is good too, any chance you could alter it slightly to capture that surreal sonic feel we had with the other sand posted ealier in this topic?
I dig the sand and the background (ocean and clouds), but those palm trees are pretty "Ehhh". The leaves are the worst part. Maybe there needs to be more of them? I don't know. I just don't like how they're sort of angular but sort of not and they're spaced so far apart...
I am liking this. Maybe a little more darkly shaded than I'd have expected but the shapes are very nice. Another leaf on the palm trees probably wouldn't hurt.
I like it. The slightly lifted perspective to simulate a 3D feel reminds me of the Donkey Kong Country games and Kirby Super Star - a direction which, I think, perhaps the original games could have been headed, especially considering games like Sonic Blast, S3D, and Labyrinth. I'm on the same boat as Blaze about the trees, though. Maybe another revision of Rave's trees would work better?
I like it alot, except that the colors of the sand seem a bit to dull to me. Tropical Sonic Zones are always very bright and colorful. If the sand was just a bit more bright yellow...
<!--quoteo(post=301583:date=Apr 18 2009, 08:59 PM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Apr 18 2009, 08:59 PM) sup?[/quote] Wasn't my Toucan Badnik going to be saved for the tropical stage, hmm? I like where the beach idea is going...but maybe some beach themed enemies. RETURN THE CRAB! :specialed:
Is there anyone working on a layout for the stage? I've got started on one, I want to know if someone else is so we could work together if they so wish.
http://forums.sonicretro.org/index.php?sho...mp;#entry285723 http://forums.sonicretro.org/index.php?sho...mp;#entry286381 Its still very much in the early stages of development. I've got like a week left till my dissertation is due so once thats done I'll get back on it.
I just copied Chimpo's doodles. [/quote] Should've recognized your handiwork sooner BAB. Good as per usual. I actually like the trees in this version for the fact that they remind me of that primitive-3D element that made it into the Genesis games yet seem less stiff and inorganic than the trees in GHZ. The other tree, despite looking great seem somewhat to edge closer to Ristar in style (though admittedly, the styles aren't exactly dissimilar) and I think it may stand out a bit too much for a background object. I wonder about redesigning the leaves in BAB's version to look less plain though, possibly more like the other tree's.