I don't like the explosion idea myself. I rather just have him on top jumping on the tree. Destroying it would be a quick reaction thing. See Monkey -> OH SHI- -> Jump/Roll At It -> Did It Hit? -> Yes -> You Win! Spoiler ______________________________________ | Spoiler ______________________________________ No -> Fuck, just avoid it
could use it to create a more random element of gameplay. They either jump out of your way into the tree as you run past or they jump down from the tree to hit you. Edit: When I say random I don't mean random as in different locations each time you play. I mean like the grasshoppers of MGZ where some would jump over you and others would burst from the ground and hit you, although with the monkey jumping up or down his position would alternate each time you pass without killing him.
<!--quoteo(post=296317:date=Apr 1 2009, 10:57 PM:name=ChimpoMcCrazypants)--><div class='quotetop'>QUOTE (ChimpoMcCrazypants @ Apr 1 2009, 10:57 PM) Still, debate is needed on the curve of the coconuts. A. Left-right pattern or simultaniously? B. Fly upwards, sidewards or downwards?
Simultaniously, and fly upwards. Also, I think you could play wiht other simian species. Previous Monkey Badniks have been much... chimpazee-esque. I thought maybe this one can be more based on an Orangotang? Anyways, in the level art topic, idea arose for an hermit crab badnik that would funcion sorta like a Mettaur in Mega Man. So, I drew it.
I very much like the idea for this badnik but I have a nagging feeling this all is becoming too much for the first level. I take responsibility for this misunderstanding: I forgot to mention that we do need at least 1 basic enemy. One that is minding his own business and simply walks back and forth. Well, I'll include it because it blends so well in the environment, but I hope there'll be a better way in which we maintain a correct difficuilty curve. Beach zone: [x] Flying > Tucan [x] Plant > King Sling [x] Basic Enemy > Liquiphant [x] Monkey > Monkeybot (The treejumping one) [x] Insect > Petroshell [ ? ] Pirahna-like > Shrimps (?)
Doubleposting. I recently had an idea for an underwater enemy and had to think of your badnik, Koi. If you touch him if he's inside it's shell, you don't get hurt. You walk/roll over him as if it was slippery. This makes him more defensive which is something we definitly need. He can only be hurt when outside the shell and I'm even thinking of disarming him. No gun, just a shell.
If it becomes too much, a monkey/other simian badnik could go in the jungle level as well. Another possibility would be to give each act a Badnik unique to it. test-object: That's exactly what I imagined for this badnik.
So, I was thinking about a pelican badnik. It swoops at Sonic, trying to stab him with its long, sharp beak. When it hits, it will just fling him off and fly away. However, if you dodge, you can jump on the beak and use it as a platform. You can ride on the beak until you see somewhere to jump off, or the pelican crashes into a wall, gets its beak stuck, and becomes a non-moving platform. This could be used to reach a floating platform with no springs or other permanent platforms allowing you to reach it, or, when it crashes into a wall, could let you scale a wall that's too high to jump. No art; this is solely about how such a badnik might behave.
You heard Tweaker guys, so let's make another pointless post, and contribute without any means on what we must do. <!--quoteo(post=298743:date=Apr 9 2009, 01:02 AM:name=Koi Kami Mauro)--><div class='quotetop'>QUOTE (Koi Kami Mauro @ Apr 9 2009, 01:02 AM) [/quote] It may turn better with 1 or 2 colors more, but I prefer not using too many since we still haven't a clear idea of the Badnik's palette
I should have drawed it with the sprite nearby. The heigh doesn't seems a problem, but maybe it is a bit large (possible solution: easy, less larger shell). However, maybe its final design should be postponed a bit, since that badnik just screams "hey, I'm identical to a part of the scenario, so I'm hitting you when you don't notice"
Pillow shading and lacks contrast a lot. Fixed it: Size seems okay if you ask me. It screams "I'm NOT A REGULAR PIECE OF THE BACKGROUND"
That's a lot better, but I wonder if 12 colors aren't too much (but I'm not the one who has to say it). I agree with its dimensions being fine (in the end he is not that tall, and I saw larger badnicks). But maybe it is a bit too bright.
Nice work rave. It's actually start looking like badnick. But there is smoething wrong in shading. Hmm...
<!--quoteo(post=305167:date=May 2 2009, 10:36 PM:name=Rave)--><div class='quotetop'>QUOTE (Rave @ May 2 2009, 10:36 PM) Size seems okay if you ask me. It screams "I'm NOT A REGULAR PIECE OF THE BACKGROUND"[/quote] Not sold on it yet, though the face is perfect now. I see where you want to go on making it big, but to me, this badnik is partly supposed to be background once it hides itself. Also, I had the fixed King Sling still slinging around. Try saying "King Sling still slinging" 3 times in a row.
There's something about that 'king sling' that reminds me of Kid Chameleon Also, I've been trying to edit the Hermit crab badnik to be smaller but it's not going so well.. EDIT: as far as I got before wrist cramp; Top: Rave's Middle: my shitty edit Bottom: my shitty edit with the 'danger tape' stripes from the original drawing. any good?
You shouldn't be so negative about yourself, it's actually really good! You've fixed the feets... paws... things and changed the shell's shape into a more sleek design. On the other hand, there's still a problem considering the shell. Once Sonic got hit, he'll duck underneath it and Sonic will forever run over him as if he were part of the environement. He should therefore also become treated a floor. In a too round of a shape, this might become a problem. I made a half-assed mockup to show how I invision this badniks shell: EDIT: the yellow tape isn't good, sorry. It's not easy to make either, with few pixels. Even the spider from Chemical Plant Zone hasn't pulled it off properly yet.
ah, Alright I get it now, I'll maybe have a shot at it later. Also, does anyone have an opinion on the yellow and black danger tape? never mind, I re-read the above post ^eh, I tried. and does it look like it fits?
The previous standing Petroshell was better. Let's do this, Vincent-style. Red: what the hell are those things supposed to be anyway? Get rid of em :P Green: better, more fluent transition is needed. Yellow: a bit more vertical then diagonal. It's not the intention of him launching you, but to annoy you with his pesky shield-powers!