<!--quoteo(post=475504:date=Jul 5 2010, 01:55 PM:name=SilverstepP)--><div class='quotetop'>QUOTE (SilverstepP @ Jul 5 2010, 01:55 PM) <a href="index.php?act=findpost&pid=475504"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=475489:date=Jul 5 2010, 01:25 PM:name=Hanyou)--><div class='quotetop'>QUOTE (Hanyou @ Jul 5 2010, 01:25 PM) <a href="index.php?act=findpost&pid=475489"></a></div><div class='quotemain'><!--quotec-->...I don't remember any after the first level in Sonic Adventure—neither game is too un-Sonic-like.<!--QuoteEnd--></div><!--QuoteEEnd--> You don't remember Speed Highway's loops? The one in Ice Cap? The ones in Twinkle Park's hovercart section for Sonic? Sonic Adventure 1 had quite a few loops in it. <!--QuoteEnd--></div><!--QuoteEEnd--> No, I don't remember any loops in Speed Highway. Ironically, I remember plenty of loops being in its "sequel," Radical Highway, but all I remember from Speed Highway are corkscrews. I'll have to play through it again to see what I missed. As for Twinkle Park's hovercart section, that's fair, but the mechanics are different...and I do seem to remember one in Ice Cap now that you mention it. There was also one in the last act of Windy Valley. I also imagine there must have been one or two in Final Egg. That level was crazy. So I stand corrected—but the game still went without loops for the most part, far more than its sequels or recent 2D incarnations. Also, I wonder if loops could work with the camera behind Sonic on the condition that they were also sort of "half-piped"--sloped upward at the edges—and that Sonic did not automatically fall off ledges when he hit them, but bounced back unless he jumped (see Okami for an example of this—in order to "fall" from a top ledge down, you have to jump over it). It's hard to describe and I'm not sure I'm doing a good job, but I imagine it could work with a little bit of effort. Frankly, I find loops with zoomed-out cameras disorienting enough, and I don't think keeping the camera behind Sonic would be much worse.