Incredibly weird stuff o_0 I didn't think the game was this messy... Kinda off-topic... but isn't knuckles suposed to bounce off the Egg Claw, or whatever it's called (the final boss for sonic 3)? Anyways, I'm loving these so far!
Best set yet, unquestionably. Though my favourite individual glitch is still the killer sign, especially for the "Not you too!" There's just so much you can do with those Twin Hammers though.
I wouldn't be surprised if there are many more glitches that can be discovered due to the twin hammer.
I like the binary background that you can see at around 2:50. =P LOL at what happens when that Twin Hammer is kept alive until the end of the second act. Some crazy shit right there. Is there wording in the graphics placement at 7:05, or is it just me? And we finish on OMG ASHURA COUSIN Very nice work. Looking forward to a drug-trip-style glitch session for Mushroom Hill =P
<!--quoteo(post=330572:date=Jul 14 2009, 09:57 PM:name=Overlord)--><div class='quotetop'>QUOTE (Overlord @ Jul 14 2009, 09:57 PM) <a href="index.php?act=findpost&pid=330572"></a></div><div class='quotemain'><!--quotec-->Is there wording in the graphics placement at 7:05, or is it just me?<!--QuoteEnd--></div><!--QuoteEEnd-->Nope, it isn't just you, there's an actual word there, though I don't remember what it said exactly. I've found it much before, when messing with debug mode.
xD Demonic Sonic at the end, awesome! I also dub him as Super Ashura. ^^ Nice finds BTW! I can't wait to see the glitches in Mushroom Hill Zone.
That messed up sonic at the end imo looks like my old furry, lulz. Biggest shock for me is that the final fight is taking place while the platform is STILL RISING while you fight, I would think that all that stuff is scripted and set into correct positions. Quite cool.
<!--quoteo(post=330698:date=Jul 15 2009, 07:47 AM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Jul 15 2009, 07:47 AM) <a href="index.php?act=findpost&pid=330698"></a></div><div class='quotemain'><!--quotec-->Biggest shock for me is that the final fight is taking place while the platform is STILL RISING while you fight, I would think that all that stuff is scripted and set into correct positions. Quite cool.<!--QuoteEnd--></div><!--QuoteEEnd-->That's the good ol' classic Genesis' Sonic's games. Nothing is scripted. Everything is done on-the-fly, real time, to be as much natural as possible! =D Also, I lol'd at Traitor Tails! I hope there's more of Traitor Tails in MHZ. Is it just me, or is Sonic 3 stages the most bugged of all of them? I could find lots of glitches using debug in Sonic 3 alone, but couldn't find a single glitch in S&K... no, actually I could only find glitches in Hidden Palace and Sky Sanctuary. Oh. Can't wait for more!
Im shocked I really am! all these glitches? S3&K must be one of the most glitched games I have seen! I pulled off a glitch (not intentionally) the other day in Lava Reef Zone 1. The platforms that thrust up and drop down with spikes on the bottom of them, I ran underneath one whilst Hyper Sonic and got pushed through the floor and dropped to the next part of the level! I thought ahhh shiittttt im dead when I was running underneath it but for some reason it pushed me through the floor!
<!--quoteo(post=331077:date=Jul 16 2009, 08:24 AM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Jul 16 2009, 08:24 AM) <a href="index.php?act=findpost&pid=331077"></a></div><div class='quotemain'><!--quotec-->Well you could easily say that S3 was rushed way too fast, just like sonic 2006 but less crap.<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed, although Sonic 3 already had the engine code from previous games while '06 had a whole new engine to work with. Though Sonic 3 was so awesome that Sega eventually released the missing levels and not only allowed them to be merged with the original game, but added extra stuff (I seriously doubt the Super Emeralds would be there if it wasn't because of the split :P) and even modified yet another game.
<!--quoteo(post=331091:date=Jul 16 2009, 04:36 PM:name=djdocsonic)--><div class='quotetop'>QUOTE (djdocsonic @ Jul 16 2009, 04:36 PM) <a href="index.php?act=findpost&pid=331091"></a></div><div class='quotemain'><!--quotec-->Im shocked I really am! all these glitches? S3&K must be one of the most glitched games I have seen!<!--QuoteEnd--></div><!--QuoteEEnd--> All the glitches originate from 3-4 different bugs. Basically, they designed the game before adding the bugs. The bugs destroy the original game design. When you say "all the glitches" is sounds like they all are individual mistakes. It is far from the most glitched game. Just trying to defend my precious S3 game Here is what I count as the most glitched game: <a href="http://www.youtube.com/watch?v=7f3HDsgLV68&feature=related" target="_blank">http://www.youtube.com/watch?v=7f3HDsgLV68...feature=related</a> (called Big Rigs: Over the Road Racing)
<!--quoteo(post=331103:date=Jul 16 2009, 10:43 AM:name=LOst)--><div class='quotetop'>QUOTE (LOst @ Jul 16 2009, 10:43 AM) <a href="index.php?act=findpost&pid=331103"></a></div><div class='quotemain'><!--quotec-->Here is what I count as the most glitched game: <a href="http://www.youtube.com/watch?v=7f3HDsgLV68&feature=related" target="_blank">http://www.youtube.com/watch?v=7f3HDsgLV68...feature=related</a> (called Big Rigs: Over the Road Racing)<!--QuoteEnd--></div><!--QuoteEEnd-->But that game is so incomplete that it doesn't even go past the tech demo category :v: And for the record, it actually sold well, most likely due to how broken it is. If we go with complete games that are glitchy though, Sonic Genesis (S1GBA :P) would be a much better candidate.
Some of these glitches are caused because of also how and what the hardware has to do to make the sonic games awesome, screen wrapping, only making things active in view, etc. When a game is pushed hard you will always find exploits later down the road. Things like looking down then flying with tails is just abusing the limited physics of the game.
Yeah, I really don't think you can fairly criticize a game for glitches that you will never actually see unless you're looking for them. It's not exactly a Sonic 2k6 issue of running into a crippling physics bug every time you turn a corner.
<!--quoteo(post=331117:date=Jul 16 2009, 08:49 AM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Jul 16 2009, 08:49 AM) <a href="index.php?act=findpost&pid=331117"></a></div><div class='quotemain'><!--quotec-->Some of these glitches are caused because of also how and what the hardware has to do to make the sonic games awesome, screen wrapping, only making things active in view, etc. When a game is pushed hard you will always find exploits later down the road. Things like looking down then flying with tails is just abusing the limited physics of the game.<!--QuoteEnd--></div><!--QuoteEEnd--> Perhaps this is why the series is called "Sonic 3 and Knuckles Glitches and Oversights".