So, I was searching through some old Spanish gaming magazine scans the other day, looking for prototype screenshots from other games, and purely by chance I came across some previews for the upcoming "Knuckles' Ringstar" game for 32x. Having been an avid reader of the Chaotix prototype threads, I noticed that they were from a pre-1207 version. I hadn't seen this stuff documented anywhere (correct me if I'm wrong), so I thought I'd detail my findings. The following were found in "Superjuegos" Issue #33. -As you can see, it's still being called "Knuckles' Ringstar". -Unlike the 1207 prototype, Heavy is listed as "Heavy the Mechanic" instead of "Heavy The Eggman's Mechanic". Was there supposed to be a difference? -Also, weirdly, Mighty is listed in the character select screen as "Nat The Armadillo", which is strange given that he was already named in SegaSonic The Hedgehog! Is this a remnant of a character before they settled on Mighty, or did they just forget that he was already named? -They were clearly having fun with the character select, given that they're doubling up on characters. -This page is interesting. Not only was Marina Madness once called Marina Museum (along with Marina Drive from the rudimentary level select the 1207 beta), it shows what appears to be the Title Screen of this prototype. -At first I thought this was just a weird mockup, but then I noticed "Scenario Game 1P", suggesting that for this prototype, it was indeed the title screen. What's with the Crackers team and weird-ass title screens? Also, I feel like I've seen that piece of artwork somewhere before, but I can't quite remember where. The following was found in "Hobby Consolas" Issue #45 -The level card says Ringstar, though it's being called Chaotix officially at this point, and the article itself refers to the game as "Chaotix: Knuckles' Ringstar". -Metal Sonic's entrance is that of 1207, although I'd hazard a guess and say that it's a pre-1207 version. -The article refers again to Mighty as "Nat the Armadillo", suggesting that they were working with the same build "Superjuegos" were. -Some of the screenshots have the characters' arms separate from their bodies, though I'm unsure if this is a glitch or the pause function, given that this doesn't seem to show your X/Y coordinates like later builds. I've got a couple more pages from "Todosega" issue #23 with an interesting article (providing my translation is correct), but I'm having some issues with my PC, so I can't upload them at the moment. I'll make an attempt to upload them tomorrow. Sorry if the images are too large. I converted them directly from .pdf scans. Hopefully you guys find this as interesting as I do. Enjoy.