I am talking about Sonic XD. I have the source. I have the game. I can give a little example. When you glide fly with Knuckles and release the button, drx's Knuckles will fall with a wierd gravity and with no animation. When you jump with drx's Knuckles, and run with drx's Knuckles it feels like you are playing Sonic Spinball. I basically made that thread in the Sonic programming forum about following the rules of the Sonic engine for a reason you know. You can actually destroy Sonic by doing the programming youself. Esrael is an example yet again, where some stuff in his Delta games are dealt with Esrael style and not Naka style, but Esrael has always been good at programming, and in Sonic thinking. Some people aren't good, but still want a piece of the Sonic engine. Thanks to IDA pro, anyone can actually take the source of any Sonic game, and mess it up, release it on the internet, and give Sonic bad publicity. Stealth made it right, and has always made it right, so thanks god he was the one who released Knuckles in Sonic 1 first.
I know what you mean. I have it too. He's rewriting things. You have to remember it was back in November of last year, nearly a year ago. I'm sure in his rewritten version, he'll port the objects themselves.
I happen to lack the 'Movie Gens' emulator. Would someone happen to have it and be able to send it? The site linked to in the forum topic over there isn't working, and neither is the mirror. I'd rather use the GSV than the AVI because it seems people are bitching about the format it uses, and I dunno if WinAmp will show it properly (I got tired of WMP's shitty attempts at opening files, and use WA to play videos).
Another small anomaly I noticed: Push Knuckles next to an item box, and try to spindash through it. Now back up a pixel or two and try it again.
It may be handling file requests through a router, so you may need all firewalls switched off and the request started by clicking "Save target as...". I've just tested the link by hitting "Save target as..." and it worked for me, so try that.
A little bug I noticed in a screenshot of page 5. The Palmtree tile. It is simple to correct it, but just to report.
Heh, famous bug that LOst always mentions. Only bug they never fixed in any S1 revision. Simple to fix, too.
I noticed it a while ago on Gens. But I only saw it the one time, so figured it was just one of those random glitches that rarely ever happen.
Yeah, I wonder why exactly they load those tiles even though there are no Caterkillers in SYZ. Perhaps there were at one point, and they forgot to remove a load cue?