You know what would be funny? Remember that article snippet that BMF posted about Naka and the prototype? Assuming it's validity, it'd be fucking hilarious and awesome if they showed him Stealth's hack =P
Er, no, I think I hadn't joined here for those days... do you reer to BMF's famous hoax? If not, link to the article plz.
It was rather recent. It should still be on the first page of this forum, under the title "Origins of the Sonic 2 beta" or something like that. EDIT: Here's your link.
The whole idea of chopping HPZ out because of time restraints is crap. HPZ was the second most complete level in teh b3t4, and they did practically no work on it from beta to final. They had TONS of time, they just chose not to do it.
That is thee most amazing hack. You did what Sega could not. (Or at least was too lazy to do.) I want to make my own S3&K cart with that as a patch ROM. Or the full ROM. Minor bug:
Yeah, that's known. The main player object is limited to 24 tiles per frame, and some of Knuckles' frames take more than that, so there is garbage. Most people probably won't notice that during normal gameplay, I didn't even notice it while playing and I have some of the most trained eyes here. Also, you might just want to use that ROM as-is, rather than trying to do a lockon. It works fine on my SMD, so I would imagine that it would work fine on something like a Tototek cart or any other copier (like Jim's DPF, for example).
*laught out loud* But it would be awesome to have a S&K cart with a lockon that could handle S3, 2, and 1. I don't care how the lockon works, just as long as it works. If shoving S1 in makes S1&K, then I'm happy. How much do those cost? Can you get 8MB carts?
[quote name='Dr. D'nar' date='Sep 2 2005, 03:26 AM']Minor bug: http://cablespeed.com/~tehblueblur/s1&kbug.gif>[/quote] That's easily fixed.
I've just played the rom hack and all's I can say is WOW that's all I can say.... Stealth that is BRILLIANT, Job well done I bet that took you ages but it was worth it :D :P - hoaxer