I'm a sinner and I actually like the radically different alternate playstyles. I feel like the poor implementations of it such as Big the Cat, 06's barely functioning amigo characters or the Avatar don't detract from the amazing implementations of it like SA2 or Unleashed where all of the playstyles genuinely feel equal in quality and level design. Both of those games prove in my eyes that it's a concept that can work very well when Sonic Team has adequate resources to properly produce a good video game. The issues arise when they continue trying to put in multiple playable characters even though, due to SEGA stretching ST thin and having them try to push out a Sonic game as fast as possible to beef up their quarterly revenue, they don't have the budget or time to properly implement these characters, and they turn out half baked in the case of something like 06 or Forces. I guess having a more limited scope with only Sonic is a good compromise, but it sucks that it has to be made in the first place. I'm not even sure what point I'm trying to make here but I just wish we lived in the good timeline where Sonic Team wasn't held back by SEGA, because I truly believe that the developers there are talented people who want to create good games, but are just continually screwed over by circumstances outside of their control. I guess I'm straying pretty far from the original topic now so I guess I should shut up. Oh well, at least Frontiers is looking pretty good. Can't wait for November 8th.