Just finished Sonic Advance 2

Discussion in 'General Sonic Discussion' started by Skeledroid, Mar 12, 2010.

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  1. Skeledroid

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    Personally, the difficulty made me want to bash my face in -- but it made it a much more memorable Sonic than the first Advance because of this.

    Edit: But, the first Advance feels more like a classic Sonic game to me.
     
  2. Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Bottomless pits in a Sonic game aren't bad, although if there's one thing I love about Sonic, it's the reliance on hazards that AREN'T instant-death over those that are.

    Nah, as has been said, it's the placement of the bottomless pits that matter. Although seeing them in levels where there's no context for it is just plain annoying.
     
  3. corneliab

    corneliab

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    So I just played through Sky Canyon Act 2 and fought the following boss, after years of not playing the game. Died once on each.

    Not nearly as bad as some of you are making it out to be.
     
  4. Jayextee

    Jayextee

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    <!--quoteo(post=424877:date=Mar 13 2010, 10:07 PM:name=corneliab)--><div class='quotetop'>QUOTE (corneliab @ Mar 13 2010, 10:07 PM) <a href="index.php?act=findpost&pid=424877">[​IMG]</a></div><div class='quotemain'><!--quotec-->So I just played through Sky Canyon Act 2 and fought the following boss, after years of not playing the game. Died once on each.

    Not nearly as bad as some of you are making it out to be.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    About the boss, though; it's actually one of my personal favourite bosses ever, because I can't ever get careless with it -- the bitchslap sucks, but is totally avoidable. It's just a shame that it loses it's <a href="http://www.youtube.com/watch?v=81k-_2vy344" target="_blank">unique theme tune</a> once Knuckles is unlocked.
     
  5. Søda the Junker

    Søda the Junker

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    I love this game. It's probably the most respectable of the non-classic games out right now imo.

    That being said, I can't say it was really that difficult, just some rather tricky level designs. (which I'm totally fine with)

    Advanced 3 is harder for some, easier for others. I found the game to be simple if you choose a fan-favorite combo like Sonic and Tails, Knux and Sonic, or even Amy and Tails. But when you start using a combination like Knux and Cream, or Amy and Sonic, the game's difficulty spikes up significantly. Either way enjoy it, I think all 3 games in the series are VERY well made.
     
  6. Dusk Golem

    Dusk Golem

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    <!--quoteo(post=430926:date=Mar 23 2010, 08:31 PM:name=Søda the Junker)--><div class='quotetop'>QUOTE (Søda the Junker @ Mar 23 2010, 08:31 PM) <a href="index.php?act=findpost&pid=430926">[​IMG]</a></div><div class='quotemain'><!--quotec-->Advanced 3 is harder for some, easier for others. I found the game to be simple if you choose a fan-favorite combo like Sonic and Tails, Knux and Sonic, or even Amy and Tails. But when you start using a combination like Knux and Cream, or Amy and Sonic, the game's difficulty spikes up significantly. Either way enjoy it, I think all 3 games in the series are VERY well made.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree, but the thing I always found strange is how Knuckles and Cream have a harder difficult spike. I mean the logic is technically you should have like the cheapest team in the universe, you got a character who can glide and climb and a character who can fly and home in on enemies with Cheese. These four in theory should make the cheapest combo that's ever existed, but when put to the test how they layout the moves seems like they deliberately expected people to choose this combo and downgraded both characters so much with their move set that it actually ends up being more difficult.
     
  7. Vendettagainst

    Vendettagainst

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    <!--quoteo(post=432481:date=Mar 27 2010, 06:13 AM:name=Dusk Golem)--><div class='quotetop'>QUOTE (Dusk Golem @ Mar 27 2010, 06:13 AM) <a href="index.php?act=findpost&pid=432481">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=430926:date=Mar 23 2010, 08:31 PM:name=Søda the Junker)--><div class='quotetop'>QUOTE (Søda the Junker @ Mar 23 2010, 08:31 PM) <a href="index.php?act=findpost&pid=430926">[​IMG]</a></div><div class='quotemain'><!--quotec-->Advanced 3 is harder for some, easier for others. I found the game to be simple if you choose a fan-favorite combo like Sonic and Tails, Knux and Sonic, or even Amy and Tails. But when you start using a combination like Knux and Cream, or Amy and Sonic, the game's difficulty spikes up significantly. Either way enjoy it, I think all 3 games in the series are VERY well made.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree, but the thing I always found strange is how Knuckles and Cream have a harder difficult spike. I mean the logic is technically you should have like the cheapest team in the universe, you got a character who can glide and climb and a character who can fly and home in on enemies with Cheese. These four in theory should make the cheapest combo that's ever existed, but when put to the test how they layout the moves seems like they deliberately expected people to choose this combo and downgraded both characters so much with their move set that it actually ends up being more difficult.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Probably to stop it from being the cheapest combo in the game, really.
     
  8. Mr. Mash

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    I think I'll just butt into this thread here to say I was playing Sonic Advance 2 the other day and I was holding left and nothing else for literally a whole minute before I got stuck. I got bored so I stopped playing.
     
  9. Jayextee

    Jayextee

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    <!--quoteo(post=432548:date=Mar 27 2010, 04:43 PM:name=Mr. Mash)--><div class='quotetop'>QUOTE (Mr. Mash @ Mar 27 2010, 04:43 PM) <a href="index.php?act=findpost&pid=432548">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think I'll just butt into this thread here to say I was playing Sonic Advance 2 the other day and I was holding left and nothing else for literally a whole minute before I got stuck. I got bored so I stopped playing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd have been bored running into the screen boundary for a whole minute, too.

    What the hell is with this Sonic Advance 2 = hold right shit? It's true for the first two acts, but the same could be said of EHZ, and Sonic 2 is far from terrible.
     
  10. Blue Blood

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    I just tried holding right in EHZ. I have to jump 4 times in Act 1 and twice in Act 2. So yeah, hold-right to win holds true for the most part there. However, I think that the difference is that Advance 2 asks for player intervention far less. There are less times when pressing left, jumping or waiting would be particularly beneficial.
     
  11. Jayextee

    Jayextee

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    Pretty much. It has platforming (hello there Music Plant) but not so much as it has speed-based reaction tests. It's not a terrible game, not an excellent one, and certainly not hold-right-to-win. The amount of pitfalls is greatly exaggerated, and there are more alternate routes than in the first Sonic game; despite all layouts but one being in the shape of a \ ultimately.

    The bosses in general are quite nice -- although more than a game of those rushing encounters would get old REAL quick.

    I don't understand why it gets the hate it does.
     
  12. Mr. Mash

    Mr. Mash

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    <!--quoteo(post=432549:date=Mar 27 2010, 04:55 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Mar 27 2010, 04:55 PM) <a href="index.php?act=findpost&pid=432549">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=432548:date=Mar 27 2010, 04:43 PM:name=Mr. Mash)--><div class='quotetop'>QUOTE (Mr. Mash @ Mar 27 2010, 04:43 PM) <a href="index.php?act=findpost&pid=432548">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think I'll just butt into this thread here to say I was playing Sonic Advance 2 the other day and I was holding left and nothing else for literally a whole minute before I got stuck. I got bored so I stopped playing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd have been bored running into the screen boundary for a whole minute, too.

    What the hell is with this Sonic Advance 2 = hold right shit? It's true for the first two acts, but the same could be said of EHZ, and Sonic 2 is far from terrible.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Why did I say "left"? :psyduck:
    Maybe it's just more noticeable in advance 2 because you're going to fast, and getting thrown around on springs and ramps without actually doing anything. Or maybe I just want to hate it =P
    Sonic Advance and Advance 3 were pretty good though, although I thought the bosses looked a little silly.
     
  13. corneliab

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    Does anyone remember the wall dash for Knuckles in Advance 3? You team up with Amy, and then hold left/right and the jump button on a wall to charge a vertical spin dash.

    God, I love that move. It should really be a staple for future 2D games featuring Knuckles.
     
  14. MegaDash

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    Hmm. Sonic Advance 2 definitely doesn't appear as badly as I remember it. It was challenging, but I actually enjoyed the challenge, especially the bosses. They didn't all need to be running challenges, but it was fitting nonetheless. The only thing that baked my balls were getting 7 fucking Special Rings by the end of the stage. Are you fucking kidding me? That's the most annoying way to get the Chaos Emeralds that I've ever freaking seen. Come on, DIMPs! At least you came back to your senses and scaled back the difficulty of that in Sonic Advance 3. The chao's were much easier to find but still had some very challenging ones to discover, thanks in part to the level design/gameplay style, and the keys appeared anywhere in your path. And they didn't disappear when you get hit a la Sonic Heroes' bullshit disappearing keys.
     
  15. Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    <!--quoteo(post=432549:date=Mar 27 2010, 12:55 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Mar 27 2010, 12:55 PM) <a href="index.php?act=findpost&pid=432549">[​IMG]</a></div><div class='quotemain'><!--quotec-->but the same could be said of EHZ,<!--QuoteEnd--></div><!--QuoteEEnd-->

    No it's not. Not nearly to the same extent as Advance 2, anyway.
     
  16. roxahris

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    Except it was proved above that it was certainly almost to that extent there
     
  17. Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Let's take a serious look at Emerald Hill Zone and its Advance 2 cousin, then:


    Emerald Hill Zone, Act 1
    <a href="http://soniccenter.org/maps/s2z11.png" target="_blank">http://soniccenter.org/maps/s2z11.png</a>

    Emerald Hill Zone, Act 2
    <a href="http://soniccenter.org/maps/s2z12.png" target="_blank">http://soniccenter.org/maps/s2z12.png</a>


    Keeping in mind that EHZ is a much smaller stage than Leaf Forest hence comparing the number of loops and corkscrews is kind of pointless...
    It's certainly a speedier level than, say, Green Hill Zone was (compare the ample use of loops and corkscrews to GHZ's one-loop-per-act and occasional S-chute), with fewer speedbump obstacles and more raw running involved, but how successful will you be when you just hold right and do nothing else? Not very, to be brutally blunt, as eventually you're going to run into something that knocks all your rings out, and then again, and probably a third or fourth time by the end. Ultimately such a run feels supremely clumsy and ungraceful, but the design of the stage doesn't really ever encourage it, so... well, did any of us ever play the game like that when we weren't actively trying to see if it could be done? Really?

    It's a very easy level to blaze through, but it's still got its share of platforming and functions as a good training ground to get into things. All things considered, though, the way the level is designed... how many of us were inclined to do nothing but hold right?

    It's probably the easiest of the Genesis opening levels to speed through, though the one key difference between this and Leaf Forest is that you're at a much higher risk of taking actual damage during a "hold right" run.

    A competant run through Emerald Hill looks like this:
    <a href="http://www.youtube.com/watch?v=xpwmXnrM3Vw" target="_blank">http://www.youtube.com/watch?v=xpwmXnrM3Vw</a>

    A highly-skilled run looks like this:
    <a href="http://www.youtube.com/watch?v=IMDQtpw-_CY" target="_blank">http://www.youtube.com/watch?v=IMDQtpw-_CY</a>


    Leaf Forest, Act 1
    <a href="http://soniccenter.org/maps/sv2z11.png" target="_blank">http://soniccenter.org/maps/sv2z11.png</a>

    Leaf Forest, Act 2
    <a href="http://soniccenter.org/maps/sv2z12.png" target="_blank">http://soniccenter.org/maps/sv2z12.png</a>

    It's definitely a more massive, complex level, and there's definitely room for the player to work some ownage magic and show some real skill in a real speedrun, but the vastness is such that you can spend much longer periods of time merely holding right before you take a hit or technically have to interact with the game. More to the point, though, in the context of the game as a whole, most maps in Advance 2 don't look terribly different from this one's: a lot of long roller-coaster-like paths designed to encourage speed. Using "Emerald Hill Zone did it, too!" as an excuse to defend an entire game's design mentality isn't a very effective argument when the only reason Emerald Hill Zone is the way it is, is because it nests at the beginning of the game's difficulty curve.

    (Besides, if you want to talk about a mindless speed level, why don't we look at Hot Crater? That's infinitely worse than Leaf Forest in terms of "Hold Right To Win"-ish-ness.)

    I would also point out that "just holding right" in Emerald Hill Zone gets you hit by Choppers (I also crashed headlong into a Coconuts at one point). The only really hazardous obstacles you really need to worry about in a blaze through Leaf Forest jump over you as you run by (I'm referring to those ridiculously frog badniks that make Crabmeat and Motobug look imposing and deadly by comparison). The only time I got hit in my run through Leaf Forest, it was an exploding coconut thrown from off-screen as I bounced onto a ledge (one of the few times the game required me to actively interact). Off-screen projectiles, by the way, are one of my pet peeves with the Advance games.

    Skilled runs would look more like this, however:
    <a href="http://www.youtube.com/watch?v=vpUuEUrcidA" target="_blank">Act 1</a>
    <a href="http://www.youtube.com/watch?v=Y-glq_g4wZ4" target="_blank">Act 2</a>
     
  18. JaxTH

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    <!--quoteo(post=432812:date=Mar 28 2010, 12:19 AM:name=Solaris Paradox)--><div class='quotetop'>QUOTE (Solaris Paradox @ Mar 28 2010, 12:19 AM) <a href="index.php?act=findpost&pid=432812">[​IMG]</a></div><div class='quotemain'><!--quotec-->A competant run through Emerald Hill looks like this:
    <a href="http://www.youtube.com/watch?v=xpwmXnrM3Vw" target="_blank">http://www.youtube.com/watch?v=xpwmXnrM3Vw</a>

    A highly-skilled run looks like this:
    <a href="http://www.youtube.com/watch?v=IMDQtpw-_CY" target="_blank">http://www.youtube.com/watch?v=IMDQtpw-_CY</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Personally, I think mine's is the best. :P

    Especially since I have an overall lower time.
     
  19. Skeledroid

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    I love how every thread on here turns into an argument. :}
     
  20. JaxTH

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    <!--quoteo(post=432516:date=Mar 27 2010, 07:28 AM:name=Vendettagainst)--><div class='quotetop'>QUOTE (Vendettagainst @ Mar 27 2010, 07:28 AM) <a href="index.php?act=findpost&pid=432516">[​IMG]</a></div><div class='quotemain'><!--quotec-->Probably to stop it from being the cheapest combo in the game, really.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yet Sonic + Cream absolutely rapes for some reason.
     
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