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It's coming...

Discussion in 'Prototype Discussion' started by drx, Feb 17, 2008.

  1. SpinelSun

    SpinelSun

    Oldbie
    Say what now? so you obtained full source to some of the 100s of betas?
     
  2. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    If I'm not wrong ROMs had to be dumped in a special interleaved format to be tested. Maybe he means to rebuild them in a pure linear binary.
     
  3. 87th

    87th

    FOX HOUNDER Member
    Really? I'm surprised.
     
  4. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    Who said that beta wasn't late in development process? Sonic 3 by itself is a beta, Sega could have just removed the stuff to access the incomplete zones and we're done.
     
  5. Dominus Draconis

    Dominus Draconis

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    yeah, I subscribe to that theory, myself, as it would explain why some were removed, for instance, flying battery, which was at a much earlier point in the game than where it ended up. Also, I look very forward to this Saturday. This is such an epic event, worth one of my 10 posts.(I know it was complained that we trial members tried to sound cool or some such, but, I personally AM semi-paranoid about my poses given how little I have to impress them so I can earn membership)
     
  6. Ayla

    Ayla

    I shat on your desk ^^ Oldbie
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    Not really a theory.. Sonic 3 was meant to be what Sonic3K is. There's really no argument to the contrary

    EDIT: Well.. at least a "two part" game. Sonic 3 part 1 and 2
     
  7. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    No, it was complained because trial members used their limited posts for saying something not very useful. At least you gave your opinion about Sonic 3.
     
  8. That's it, I'm gonna donate right now.
     
  9. Ayla

    Ayla

    I shat on your desk ^^ Oldbie
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    this is one of those times where I wish I hadn't spent all my money on two new firearms this past weekend >.> Epic fail. I'll figure something out, though
     
  10. RAMPKORV

    RAMPKORV

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    Wow. If I wasn't ... broke, I'd donate directly.
    Just to name something, I'm very interested to see if they've changed the art in Casino Night Zone in this Sonic 2 Proto.
     
  11. Mad Echidna

    Mad Echidna

    Gone Oldbie
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    :drool:

    Anyway, I see a lot of you weren't around for the EPIC IRC last night, but I was so I can answer some of these questions.

    First of all, Spinal Sun (holyshitirememberyou) asked why these need to be built, I believe? As it was explained to me last night, these are original builds straight from the developer's workstations. DRX has somehow got a hold of a COMPLETE ARCHIVE of SOA's prototypes for 1993-1994. This means hundreds of builds of various games, on Genesis, Game Gear, and 32x. It's like he just got a time machine, walked into their offices, and made copies of everyone's hard disks. It's a mindblowing amount of material.

    Anyway, apparently the games are split into separate binaries, because they are made in to be burned to dev carts for testing. These are ORIGINAL, in-house builds, not dumps. So, he has to go through and combine them to be uses in emulators.
     
  12. SpinelSun

    SpinelSun

    Oldbie
    I came.

    So, seperate binaries? like even-odd splits and the like? So is everything prebuilt, or is there any sourcecode? any SDKs, Dev tools?
     
  13. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    That's what I was saying. Sega used to make ROM splits every 128KB of ROM, writing first even bytes/words and then odd bytes/words (please somebody tell me which of bytes or words were split exactly). Yeah, interleaved ROMs. I know that because one of the tech docs says so.

    And BTW, are you sure DRX actually didn't travel in the past? I mean, he got hundreds of betas at once, travelling in the time should be easy to him XD
     
  14. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    All you need is a flux capacitor, a plutonium pellet, and to get your car at 88 miles per hour. Nothing special.
     
  15. Rika Chou

    Rika Chou

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    Hmm? Maybe more like late 1992-1994, right? I mean, Sonic 2 was in 92 so I am just assuming.
     
  16. drx

    drx

    mfw Researcher
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    :rolleyes:
    1994-1995.

    Edit: also, I'd take what other people post here with a grain of salt. They tend to be confuse things.
     
  17. 87th

    87th

    FOX HOUNDER Member
    Is it just games developed by SOA, or games that they licensed/published too? A surprise Snatcher beta would make me dangerously excited.
     
  18. SpinelSun

    SpinelSun

    Oldbie
    So the Sonic protos arnt from that archive but from the guy with the CD?
     
  19. drx

    drx

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    :rolleyes:
    I never said the GAMES are from 1994 now, did I? =P
     
  20. SpinelSun

    SpinelSun

    Oldbie
    oh shit..