I don't really see how they'd be able to—Sonic 2 & Knuckles was handled by a separate UPMEM chip on the cartridge, and a potential Knuckles in Sonic 1 prototype would work the same way. They wouldn't room to put that kind of stuff on the main cartridge.
Sonic 3C would be distinguishable by its fancy solid gold cart plating as demanded by Yuji Naka. So SEGA just gave him another Ferrari, a secret Ferrari that transforms into a robot, as a way of saying "no".
I remember reading a similar speculation on a few common cheat code sites for Sonic 3 back in 1998 (or around that time). Unfortunately I don't have any links which stated this (other than what was printed from it at the time), and couldn't find it on any search engine. Obviously either because whichever sites that had the information no longer exist or was eventually corrected. Thought I'd mention it still just for memorable purposes :P
Sonic 2 Prototype C - maybe SGG Prototype, for Solid Gold Guide, the mag with this proto? (I mean, with THIS level select), like "Nick Arcade Proto" for the show where this proto appeared.
We have a magazine referring to it as "Sonic 3 Limited Edition"; that may not have been the final name, but it's still a reference. Regarding all the S3 versions name stuff, what you guys are proposing is basically the following: "Hey, now that we have the official in-house development names, let's ignore them to make it easier to remember!". I guess (or I hope) you see my point. Regarding the Sonic 1 & knuckles proto - We may not see the whole thing if it was ever developed in these prototypes, but I'm positive we'll be able to at least find evidence at code level if it really made it at some point. Guess we're about to see.
What I wonder is if the Sonic 3C protos have two headers inside the ROM (one at the beginning, one by the middle), being really two locked-on ROMs in one, like the final Sonic 3A+B.
For all wondering guys, he means this: http://oerg866.freezoka.com/sonic3.txt, original articles can be found in this thread. http://forums.sonicretro.org/index.php?sho...mp;#entry175086 Greets Oerg
Nope, it's a solid, continuous, Sonic 3 version. Lock On was started being developed after 3C had been discontinued, it's clear when you look at the protos.
The Blue spheres game was coded right inside S&K - if they had a separate chip at some point for Sonic 1, we'll see the code jumping to an external area instead of running the blue spheres game. That's just a guess, though.
Hahaha, this really made me laugh. Today is the big day, and I don't know about you... but I'm ready to start playing these games. =D
I dunno if I'm just stating the obvious or what, but in the video of the Sonic 3C 0408 prototype, when Tails or Knuckles picks up the "S" monitor, the ring counter stays at 0 until another ring is collected, then jumped up to 51. Side-effect of their super modes not being implemented?