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In-game continuity errors?

Discussion in 'General Sonic Discussion' started by TheLazenby, Jan 14, 2011.

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  1. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    I used to think that Mecha Sonic (S3&K) was an upgraded Metal Sonic (Sonic CD). I still like to think that way sometimes, because he just looks far more menacing than Metal Sonic. It's his lack of simulated eyes. I feel like, within a storyline, Sonic and Co. could reason with Metal Sonic because he has eyes. Mecha Sonic just has a visual scanning reticule like a mofo Cylon. He's there to fuck your shit up and that's final.
     
  2. TheInvisibleSun

    TheInvisibleSun

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    <!--quoteo(post=563056:date=Feb 26 2011, 12:44 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Feb 26 2011, 12:44 PM) <a href="index.php?act=findpost&pid=563056">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=562930:date=Feb 26 2011, 02:17 AM:name=TheInvisibleSun)--><div class='quotetop'>QUOTE (TheInvisibleSun @ Feb 26 2011, 02:17 AM) <a href="index.php?act=findpost&pid=562930">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also, why is Sonic 4 a 'bloodbath of continuity errors'? It should fit perfectly fine, as it was made to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well uh, I know you're talking about plot, but the quality of the game is inconsistent with Sonic 1, 2, 3&K.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    But that is irrelevant, since we are talking about continuity errors. The plot of Sonic 4 works fine, and the quality of the game doesn't affect this. Not sure what you're getting at here...
     
  3. IdoSC

    IdoSC

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    <!--quoteo(post=563529:date=Feb 27 2011, 04:16 PM:name=TheInvisibleSun)--><div class='quotetop'>QUOTE (TheInvisibleSun @ Feb 27 2011, 04:16 PM) <a href="index.php?act=findpost&pid=563529">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=563056:date=Feb 26 2011, 12:44 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Feb 26 2011, 12:44 PM) <a href="index.php?act=findpost&pid=563056">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=562930:date=Feb 26 2011, 02:17 AM:name=TheInvisibleSun)--><div class='quotetop'>QUOTE (TheInvisibleSun @ Feb 26 2011, 02:17 AM) <a href="index.php?act=findpost&pid=562930">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also, why is Sonic 4 a 'bloodbath of continuity errors'? It should fit perfectly fine, as it was made to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well uh, I know you're talking about plot, but the quality of the game is inconsistent with Sonic 1, 2, 3&K.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    But that is irrelevant, since we are talking about continuity errors. The plot of Sonic 4 works fine, and the quality of the game doesn't affect this. Not sure what you're getting at here...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The plot is mostly minor on the 2D games either way. The continuity in quality is definitely important on the other hand. The familiar zones and villains in HD graphics make the game feel like a homage, while the major descent in difficulty and the physics' inconsistency make it feel like the game was made for the younger audience or something. It's just too inconsistent with the original games and inconsistency defines continuity errors.
     
  4. TheInvisibleSun

    TheInvisibleSun

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    <!--quoteo(post=566964:date=Mar 9 2011, 03:05 PM:name=IdoSC)--><div class='quotetop'>QUOTE (IdoSC @ Mar 9 2011, 03:05 PM) <a href="index.php?act=findpost&pid=566964">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=563529:date=Feb 27 2011, 04:16 PM:name=TheInvisibleSun)--><div class='quotetop'>QUOTE (TheInvisibleSun @ Feb 27 2011, 04:16 PM) <a href="index.php?act=findpost&pid=563529">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=563056:date=Feb 26 2011, 12:44 PM:name=Chaos Rush)--><div class='quotetop'>QUOTE (Chaos Rush @ Feb 26 2011, 12:44 PM) <a href="index.php?act=findpost&pid=563056">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=562930:date=Feb 26 2011, 02:17 AM:name=TheInvisibleSun)--><div class='quotetop'>QUOTE (TheInvisibleSun @ Feb 26 2011, 02:17 AM) <a href="index.php?act=findpost&pid=562930">[​IMG]</a></div><div class='quotemain'><!--quotec-->Also, why is Sonic 4 a 'bloodbath of continuity errors'? It should fit perfectly fine, as it was made to.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well uh, I know you're talking about plot, but the quality of the game is inconsistent with Sonic 1, 2, 3&K.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    But that is irrelevant, since we are talking about continuity errors. The plot of Sonic 4 works fine, and the quality of the game doesn't affect this. Not sure what you're getting at here...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The plot is mostly minor on the 2D games either way. The continuity in quality is definitely important on the other hand. The familiar zones and villains in HD graphics make the game feel like a homage, while the major descent in difficulty and the physics' inconsistency make it feel like the game was made for the younger audience or something. It's just too inconsistent with the original games and inconsistency defines continuity errors.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    But that isn't a story continuity error. What you said is like saying Sonic Adventure is erroneous story-wise, because it's in 3D. Say what you want about the quality and/or physics of the game, but the story fits fine.
     
  5. I feel like story wise Sonic 4 was a step back, in Sonic 3 & Knuckles you were fed a little story with the in-between level cutscenes, where as Sonic 4 just feels like Sonic's doing the same shit he did in the first game. Unless we're going by South Park logic I.e. reruns are possible.
     
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