I'm working on a cpz edit

Discussion in 'Engineering & Reverse Engineering' started by Dude, Aug 10, 2009.

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  1. Dude

    Dude

    Tech Member
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    Random VR/AR trash
    <a href="http://x-hax.cultnet.net/CPZDude.bin" target="_blank">download it here</a>

    The HUD is broken, the rings are invisible, the enemies come out all buggered and you can break the col detection really easily. But the level is kinda fun I guess.

    Comments/derision/technical help appreciated.

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  2. Rika Chou

    Rika Chou

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    I'm guessing your level art has a lot of extra blank 8x8 tiles at the end, try deleting those and it should fix the art issues.
     
  3. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    <!--quoteo(post=339364:date=Aug 10 2009, 06:03 PM:name=Rika Chou)--><div class='quotetop'>QUOTE (Rika Chou @ Aug 10 2009, 06:03 PM) <a href="index.php?act=findpost&pid=339364">[​IMG]</a></div><div class='quotemain'><!--quotec-->I'm guessing your level art has a lot of extra blank 8x8 tiles at the end, try deleting those and it should fix the art issues.<!--QuoteEnd--></div><!--QuoteEEnd-->Or is attempting to load 0 bytes, which actually makes the VDP to DMA 65,536 words (yes, double the size of VRAM, wraparound FTW). I don't remember the exact details but if the art is either 0 bytes or a multiple of 4KB (in uncompressed form), this can happen in the way it's implemented in the game.

    Somebody else probably can come up with the details about how to fix it.
     
  4. SR212787

    SR212787

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    Sonic 2
    This is really cool. I love the second act. After the first REALLY big loop, you can't go back through it. I don't know if you ment to do that. If you are in a ball through the really big loop and go out of screen, you get stuck in the wall.

    I love this level! I had to put the debug code in to get to Robotnik though because the level is not finished to that point.
     
  5. Impish

    Impish

    Member
    The Hud and rings come back if you go into the special stage. Im not sure if that helps, but atleast you have another Clue. Also, this is a very nice level design! I like the use of death egg tiles.
     
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