So, I'm going to expand upon this a bit further. If I were to design a new Sonic Championship/the Fighters, I'd incorporate the following, among anything else I could come up with later on: - Doubled roster count at least (including Honey as 'original', since she ascended to playable) - However, everyone gets updated to modern appearances (sorry, classic Amy fans. Maybe the dress as an alternate costume?) - Redone models; no more hard-edged rectangles. - Gameplay tweaked to about 80-90% of current 'speed', as the original always felt a little too fast to really make decisions - Overhauled 1P mode. Rather than a single set course, or just all random, use the expanded roster and have a new, player-chosen 'path'. The goal is still largely the same: Collect the (now back to 7) Emeralds, go fight the bosses. Except now, you'll get a secondary character select consisting of 10-14 (enough for a few 'dud' entries) other characters, 7 of whom actually have one of the necessary Emeralds. You pick an opponent, a short intro plays that shows whether or not they actually have one, then the match begins. Choose next opponent on win, continue screen on loss. Challenge the bosses when all 7 are collected. Sure, this adds an element of luck, but it's the single-player mode, not Evo. - Balance tweaks, naturally - Barrier system overhaul. Start with stock of 5 as usual, and certain moves can still break a barrier, but no move can break more than one barrier per use (Looking at you, Sonic Down+P). Barriers will now also regenerate over time, depending on current stock count (2 seconds for recovering the first, then 3, 5, 10 and 10). This however does not mean you can always just pop Hyper Mode at any time, as you will be limited to a total of 5 activations in any match, indicated by a Barrier stock on the HUD being solid or transparent when full. Adding onto that, while Barrier stocks break and regenerate in one direction (outermost in), Hyper Mode activation consumes the 'solidity' of the Barriers from the opposite direction, and you must have a solid Barrier stock in order to activate, which will also be consumed (like in the original). This will make the first activation easiest, and make subsequent ones that match progressively harder. - Anything else I can come up with that would be fun and make it more of a competitive-viable game.