This topic came up on another board and nobody seemed to bite, so I thought it might be fun here. In my case, they would honestly just make Sonic Generations 2, with the "Act 1s" made by Evening Star in the Retro Engine, and the "Act 2s" made by the EXACT level design team they had in the first game. But instead of returning stages, I want a brand-new slate of creative, COHESIVE stage tropes united around a central theme. (Think how Colors' zones were incredibly distinct on their own, but united by the "Interstellar Amusement Park" theme.) The aesthetic design should be led by Evening Star, and follow the style of Mania's new stages. The mere THOUGHT of running through gorgeous pixel art zones and then IMMEDIATELY getting to see them in polygonal 3D has me hyped, haha. The story (whatever it is, I'm not half as fussed over it as I am with making sure the gameplay and aesthetic knocks it out of the park) would be told in the style of "Sonic Mania Adventures," with Tyson Hesse providing dialogue-free cutscenes. But *most* of the storytelling would come through atmosphere and subtext within the gameplay, in the style of the Genesis games.