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I kinda need help..

Discussion in 'Engineering & Reverse Engineering' started by SGR, Jun 29, 2004.

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  1. SGR

    SGR

    Give me the gams. Member
    At least I think that's it, anyway, I plan to restore it and make it a Jungle Zone. Can someone help me out on how there's any possibility to restore it? I know collision pointers has something to do with it. I don't know the location, however.
     
  2. Quickman

    Quickman

    be attitude for gains Tech Member
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    omg porjcet
    All the offset indices need to be fixed to show normal values. Good luck.

    Will you be taking from the Master System game for this? ;)
     
  3. SGR

    SGR

    Give me the gams. Member
    No, Palmtree Panic Zone PAst =P And I don't know how to do that. Tips on that plz.
     
  4. Hayate

    Hayate

    Tech Member
    Um, all the stuff for Wood Zone (01) is there, you can just edit it.

    EDIT: Wait, Wood is 02. Hmm. What's the name of 01?
     
  5. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Labyrinth zone
     
  6. SGR

    SGR

    Give me the gams. Member
    Yeah. My first Idea was to make it exactly like labyrinth but that didn't seem to work out. So, I decided to make it a jungle zone cuz I thought it would be interesting.
     
  7. SGR

    SGR

    Give me the gams. Member
    Couldn't I just set the collision pointer in the level to EHZ? It would work pretty good and that's what my plans are.

    EDIT: I put the pic in the other topic of mine. Take a look at that.
     
  8. Hayate

    Hayate

    Tech Member
    yes... Labyrinth uses everything of EHZs bar a broken collision index... Yes, you would have to tack on stuff to use Labyrinth zone.
     
  9. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
    808
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    Lyon, France
    Sonic 2 Long Version
    Death Egg zone for me. :lol:
    But yeah, I read somewhere that Level 01 was Labyrinth zone from S1.
     
  10. SGR

    SGR

    Give me the gams. Member
    It's just a leftover. So, I thought, "why make it exactly like labyrinth when I could make it something else?" I am such a creative person. =P
     
  11. SGR

    SGR

    Give me the gams. Member
    Hey, can anyone also help me with the background? I want that to point to EHZ background properties.
     
  12. Rika Chou

    Rika Chou

    Tech Member
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    I believe it's in Nemesis guide, you just have to edit the offset index.
     
  13. SGR

    SGR

    Give me the gams. Member
    What about Saxmans? His is the only one I got.
     
  14. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
  15. SGR

    SGR

    Give me the gams. Member
    Okay, thanx
     
  16. SGR

    SGR

    Give me the gams. Member
    What location is the 01 level's background? And what pointer is EHZ's?
     
  17. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
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    Lyon, France
    Sonic 2 Long Version
    $C296-C2B8
    List of relative pointers for sky data (2 bytes for a level).
    At $C298, change 00 4E to 00 22.

    $C4FC-C51E
    List of relative pointers for rasterized layer deformation (2 bytes for a level).
    At $C4FE, change 11 6A to 00 82.

    Now, you may have EHZ background under level 01.
     
  18. SGR

    SGR

    Give me the gams. Member
    Thanx again SHB, and a new version of long version is out right? (judging by your sig)

    EDIT: Will that restore the rotating pallette also?
     
  19. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
    808
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    Lyon, France
    Sonic 2 Long Version
    No. Sky data and raster effects don't restore the rotating palettes.
    If you want to restore rotating palettes of EHZ into Level 01, go here:

    $19F4-1A16
    List of relative pointers for rotating palettes (2 bytes for a level).
    At $19F6, change 00 22 to 00 24.
    EHZ rotating palette is now under Level 01!
    Try HTZ rotating palette instead of EHZ one to have lava falls instead of waterfalls.

    I'm sorry, but there is no new update of Long Version for now.
    My sig helps you to find my website without doing a research all over the forum to find the topic of my hack.
    The screenshot was taken from Genocide City zone under v1.7b1, released June 1st.
    The last update is S2 & Knuckles Long Version released June 19th.
    I'm making some good level layouts (really like SEGA ones) for WZ2 and DHZ. That's pretty long to make something great, and in addition, I may take a vacation soon. Maybe in September, be patient. :)
     
  20. SGR

    SGR

    Give me the gams. Member
    Oh okay. BTW Long Version is pretty cool.

    Edit: I should've known that background stuff doesn't restore the pallettes, I'm such a stupid idiot...=P
     
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