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HUD Problems

Discussion in 'Engineering & Reverse Engineering' started by Quickman, Jan 27, 2004.

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  1. Quickman

    Quickman

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    I tried to change the art for the HUD in Sonic 2 just now. Simple extract, decompress, edit in TLP, recompress, reinsert job. When I readded it I found that the data was eighteen bytes shorter than the original. Fine, no problem, fill the rest with null bytes until the correct end of the art. The result was as in the attached screenshot: the E in SCORE is still in italics, even though the rest of the HUD is not.
     
  2. LOst

    LOst

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    Yea, that "E" is replaced with the debug output. That's why it's seperated from the other sprites
     
  3. Quickman

    Quickman

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    Ah, of course. Silly me. Where can I find the art for the seperate E?
     
  4. Kampfer

    Kampfer

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    You can fix it with Sonik Sprite
     
  5. Hivebrain

    Hivebrain

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    The E is uncompressed.
     
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