<!--quoteo(post=357345:date=Oct 4 2009, 11:45 AM:name=DimensionWarped)--><div class='quotetop'>QUOTE (DimensionWarped @ Oct 4 2009, 11:45 AM) <a href="index.php?act=findpost&pid=357345"></a></div><div class='quotemain'><!--quotec-->Thats because it was a stupid suggestion. Dissidia is more like a Dragon Ball Z fighting game than any kind of RPG.<!--QuoteEnd--></div><!--QuoteEEnd--> Then you clearly don't own the game. There's a pretty complex character customization system outside of the battles. Have you ever had to adjust equipment and optimize your stats in a Dragonball Z game? Or use an item creation system? If you knew what you were talking about, you'd know that it's actually balanced mix, with a lot of gameplay elements being implemented in the spirit of Ye Olde Fashioned level grinding that's been in place ever since the first Dragon Quest. And if you're getting hung up on the fact that all battles in Dissidia are 1 on 1, then your shortsightedness betrays you. Do you know how easy it would be to take the source code for a game like this and reprogram it to put more fighters in one battle? What annoys me even more is that you think a Sonic RPG needs to be more like a classic turn-based RPG than an action-game/RPG hybrid. As someone who actually owns the game, I can tell you that Dissidia possesses the template for which a Sonic RPG could be built off, to be considered an RPG while still encompassing what makes Sonic Sonic. Now shut it.