How to remove bubbles from S1 special stages

Discussion in 'Engineering & Reverse Engineering' started by Hayate, Apr 21, 2008.

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  1. Hayate

    Hayate

    Tech Member
    Find:

    <!--g1--><div class='geshitop'>Syntax Highlighted Code: ASM</div><div class='geshimain'><!--eg1--><pre class="asm">&nbsp;
    PalCycle_SS:
    [color= #00bfff;]tst[/color].[color= #00bfff;]w[/color] <span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF63A[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    [color= #00bfff;]bne[/color].[color= #00bfff;]s[/color] locret_49E6
    [color= #00bfff;]subq[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]1[/color],<span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79C[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    [color= #00bfff;]bpl[/color].[color= #00bfff;]s[/color] locret_49E6
    [color= #00bfff;]lea[/color] <span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]C00004[/color]<span style="">)</span>.[color= #00bfff;]l[/color],<span style="font-weight:bold;">a6</span>
    [color= #00bfff;]move[/color].[color= #00bfff;]w[/color] <span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79A[/color]<span style="">)</span>.[color= #00bfff;]w[/color],<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]addq[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]1[/color],<span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79A[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    [color= #00bfff;]andi[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]$[/color][color= #ff0000;]1F[/color],<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]lsl[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]2[/color],<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]lea[/color] <span style="">(</span>byte_4A3C<span style="">)</span>.[color= #00bfff;]l[/color],<span style="font-weight:bold;">a0</span>
    [color= #00bfff;]adda[/color].[color= #00bfff;]w[/color] <span style="font-weight:bold;">d0</span>,<span style="font-weight:bold;">a0</span>
    [color= #00bfff;]move[/color].[color= #00bfff;]b[/color] <span style="">(</span><span style="font-weight:bold;">a0</span><span style="">)</span>+,<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]bpl[/color].[color= #00bfff;]s[/color] loc_4992
    [color= #00bfff;]move[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]$[/color][color= #ff0000;]1FF[/color],<span style="font-weight:bold;">d0</span>
    &nbsp;</pre><!--gc2--><!--ClBhbEN5Y2xlX1NTOgoJCXRzdC53CSgmIzAzNjtGRkZGRjYzQSkudwoJCWJuZS5zCWxvY3JldF80OUU2
    CgkJc3VicS53CSMxLCgmIzAzNjtGRkZGRjc5QykudwoJCWJwbC5zCWxvY3JldF80OUU2CgkJbGVhCSgmI
    zAzNjtDMDAwMDQpLmwsYTYKCQltb3ZlLncJKCYjMDM2O0ZGRkZGNzlBKS53LGQwCgkJYWRkcS53CSMxLC
    gmIzAzNjtGRkZGRjc5QSkudwoJCWFuZGkudwkjJiMwMzY7MUYsZDAKCQlsc2wudwkjMixkMAoJCWxlYQk
    oYnl0ZV80QTNDKS5sLGEwCgkJYWRkYS53CWQwLGEwCgkJbW92ZS5iCShhMCkrLGQwCgkJYnBsLnMJbG9j
    XzQ5OTIKCQltb3ZlLncJIyYjMDM2OzFGRixkMAo=--><!--egc2--><!--g2--></div><!--eg2-->

    Replace with:

    <!--g1--><div class='geshitop'>Syntax Highlighted Code: ASM</div><div class='geshimain'><!--eg1--><pre class="asm">&nbsp;
    PalCycle_SS:
    [color= #00bfff;]tst[/color].[color= #00bfff;]w[/color] <span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF63A[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    [color= #00bfff;]bne[/color].[color= #00bfff;]w[/color] locret_49E6
    [color= #00bfff;]subq[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]1[/color],<span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79C[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    [color= #00bfff;]bpl[/color].[color= #00bfff;]w[/color] locret_49E6
    [color= #00bfff;]lea[/color] <span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]C00004[/color]<span style="">)</span>.[color= #00bfff;]l[/color],<span style="font-weight:bold;">a6</span>
    [color= #00bfff;]move[/color].[color= #00bfff;]w[/color] <span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79A[/color]<span style="">)</span>.[color= #00bfff;]w[/color],<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]cmpi[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]$[/color][color= #ff0000;]C[/color],<span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79A[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    [color= #00bfff;]beq[/color].[color= #00bfff;]b[/color] PalCycle_SS_NoIncrement
    [color= #00bfff;]addq[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]1[/color],<span style="">(</span>[color= #ff0000;]$[/color][color= #ff0000;]FFFFF79A[/color]<span style="">)</span>.[color= #00bfff;]w[/color]
    &nbsp;
    PalCycle_SS_NoIncrement:
    [color= #00bfff;]lsl[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]2[/color],<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]lea[/color] <span style="">(</span>byte_4A3C<span style="">)</span>.[color= #00bfff;]l[/color],<span style="font-weight:bold;">a0</span>
    [color= #00bfff;]andi[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]$[/color][color= #ff0000;]3F[/color],<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]adda[/color].[color= #00bfff;]w[/color] <span style="font-weight:bold;">d0</span>,<span style="font-weight:bold;">a0</span>
    [color= #00bfff;]move[/color].[color= #00bfff;]b[/color] <span style="">(</span><span style="font-weight:bold;">a0</span><span style="">)</span>+,<span style="font-weight:bold;">d0</span>
    [color= #00bfff;]bpl[/color].[color= #00bfff;]s[/color] loc_4992
    [color= #00bfff;]move[/color].[color= #00bfff;]w[/color] [color= #ff0000;]#[/color][color= #ff0000;]$[/color][color= #ff0000;]1FF[/color],<span style="font-weight:bold;">d0</span>
    &nbsp;</pre><!--gc2--><!--ClBhbEN5Y2xlX1NTOgoJCXRzdC53CSgmIzAzNjtGRkZGRjYzQSkudwoJCWJuZS53CWxvY3JldF80OUU2
    CgkJc3VicS53CSMxLCgmIzAzNjtGRkZGRjc5QykudwoJCWJwbC53CWxvY3JldF80OUU2CgkJbGVhCSgmI
    zAzNjtDMDAwMDQpLmwsYTYKCQltb3ZlLncJKCYjMDM2O0ZGRkZGNzlBKS53LGQwCgkJY21waS53CSMmIz
    AzNjtDLCgmIzAzNjtGRkZGRjc5QSkudwoJCWJlcS5iCVBhbEN5Y2xlX1NTX05vSW5jcmVtZW50CgkJYWR
    kcS53CSMxLCgmIzAzNjtGRkZGRjc5QSkudwoKUGFsQ3ljbGVfU1NfTm9JbmNyZW1lbnQ6CgkJbHNsLncJ
    IzIsZDAKCQlsZWEJKGJ5dGVfNEEzQykubCxhMAoJCWFuZGkudwkjJiMwMzY7M0YsZDAKCQlhZGRhLncJZ
    DAsYTAKCQltb3ZlLmIJKGEwKSssZDAKCQlicGwucwlsb2NfNDk5MgoJCW1vdmUudwkjJiMwMzY7MUZGLG
    QwCg==--><!--egc2--><!--g2--></div><!--eg2-->

    Find:

    <!--g1--><div class='geshitop'>Syntax Highlighted Code: ASM</div><div class='geshimain'><!--eg1--><pre class="asm">&nbsp;
    byte_4A3C: [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]92[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]90[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]8E[/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]8C[/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]8B[/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]80[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]82[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]84[/color][/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]86[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]88[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]8[/color], [color= #ff0000;]7[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]A[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]$[/color][color= #ff0000;]FF[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]$[/color][color= #ff0000;]FF[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]A[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]8[/color], [color= #ff0000;]7[/color], [color= #ff0000;]0[/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]88[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]86[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]84[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]82[/color][/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]81[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;]8A[/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;]8C[/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;]8E[/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]90[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]92[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]2[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]24[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]4[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]30[/color][/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]$[/color][color= #ff0000;]FF[/color], [color= #ff0000;]6[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;]3C[/color], [color= #ff0000;]$[/color][color= #ff0000;]FF[/color], [color= #ff0000;]6[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;]3C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]4[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]30[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]2[/color], [color= #ff0000;]6[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]24[/color][/color]
    [color= #00CC66;]even[/color]
    byte_4ABC: [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]10[/color][/color], [color= #ff0000;]1[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]0[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]1[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]20[/color][/color], [color= #ff0000;]0[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]20[/color][/color], [color= #ff0000;]1[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]28[/color][/color], [color= #ff0000;]0[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]28[/color][/color], [color= #ff0000;]1[/color]
    [color= #00CC66;]even[/color]
    &nbsp;</pre><!--gc2--><!--CmJ5dGVfNEEzQzoJZGMuYiAzLAkwLCA3LCAmIzAzNjs5MiwgMywgMCwgNywgJiMwMzY7OTAsIDMsIDAs
    IDcsICYjMDM2OzhFLCAzLCAwLCA3LAkmIzAzNjs4QwoJCWRjLmIgMywJMCwgNywgJiMwMzY7OEIsIDMsI
    DAsIDcsICYjMDM2OzgwLCAzLCAwLCA3LCAmIzAzNjs4MiwgMywgMCwgNywJJiMwMzY7ODQKCQlkYy5iID
    MsCTAsIDcsICYjMDM2Ozg2LCAzLCAwLCA3LCAmIzAzNjs4OCwgNywgOCwgNywgMCwgNywJJiMwMzY7QSw
    gNywgJiMwMzY7QwoJCWRjLmIgJiMwMzY7RkYsICYjMDM2O0MsIDcsICYjMDM2OzE4LCAmIzAzNjtGRiwg
    JiMwMzY7QywgNywgJiMwMzY7MTgsIDcsICYjMDM2O0EsIDcsICYjMDM2O0MsIDcsCTgsIDcsIDAKCQlkY
    y5iIDMsCTAsIDYsICYjMDM2Ozg4LCAzLCAwLCA2LCAmIzAzNjs4NiwgMywgMCwgNiwgJiMwMzY7ODQsID
    MsIDAsIDYsCSYjMDM2OzgyCgkJZGMuYiAzLAkwLCA2LCAmIzAzNjs4MSwgMywgMCwgNiwgJiMwMzY7OEE
    sIDMsIDAsIDYsICYjMDM2OzhDLCAzLCAwLCA2LAkmIzAzNjs4RQoJCWRjLmIgMywJMCwgNiwgJiMwMzY7
    OTAsIDMsIDAsIDYsICYjMDM2OzkyLCA3LCAyLCA2LCAmIzAzNjsyNCwgNywgNCwgNiwJJiMwMzY7MzAKC
    QlkYy5iICYjMDM2O0ZGLCA2LCA2LAkmIzAzNjszQywgJiMwMzY7RkYsIDYsIDYsCSYjMDM2OzNDLCA3LA
    k0LCA2LCAmIzAzNjszMCwgNywgMiwgNiwgJiMwMzY7MjQKCQlldmVuCmJ5dGVfNEFCQzoJZGMuYiAmIzA
    zNjsxMCwgMSwgJiMwMzY7MTgsIDAsICYjMDM2OzE4LCAxLCAmIzAzNjsyMCwgMCwgJiMwMzY7MjAsIDEs
    ICYjMDM2OzI4LCAwLCAmIzAzNjsyOCwgMQoJCWV2ZW4K--><!--egc2--><!--g2--></div><!--eg2-->

    Replace with:

    <!--g1--><div class='geshitop'>Syntax Highlighted Code: ASM</div><div class='geshimain'><!--eg1--><pre class="asm">&nbsp;
    byte_4A3C: [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]92[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]90[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]8E[/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]8C[/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]8B[/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]80[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]82[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]84[/color][/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]86[/color][/color], [color= #ff0000;]3[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]88[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]8[/color], [color= #ff0000;]7[/color], [color= #ff0000;]0[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]A[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color]
    [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]$[/color][color= #ff0000;]FF[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]$[/color][color= #ff0000;]FF[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]A[/color], [color= #ff0000;]7[/color], [color= #ff0000;]$[/color][color= #ff0000;]C[/color], [color= #ff0000;]7[/color], [color= #ff0000;]8[/color], [color= #ff0000;]7[/color], [color= #ff0000;]0[/color]
    [color= #00CC66;]even[/color]
    byte_4ABC: [color= #00bfff;]dc[/color].[color= #00bfff;]b[/color] [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]10[/color][/color], [color= #ff0000;]1[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]0[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]18[/color][/color], [color= #ff0000;]1[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]20[/color][/color], [color= #ff0000;]0[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]20[/color][/color], [color= #ff0000;]1[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]28[/color][/color], [color= #ff0000;]0[/color], [color= #ff0000;]$[/color][color= #ff0000;][color= #ff0000;]28[/color][/color], [color= #ff0000;]1[/color]
    [color= #00CC66;]even[/color]
    &nbsp;</pre><!--gc2--><!--CmJ5dGVfNEEzQzoJZGMuYiAzLAkwLCA3LCAmIzAzNjs5MiwgMywgMCwgNywgJiMwMzY7OTAsIDMsIDAs
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    Yeah, I know this looks exactly like a phpbb mod readme, but I seriously have no clue how I did this, so it's just the difference between original S1 code and SATSEE. Obviously I did this before I started commenting my code. =P Anyway, this is mainly in response to STSTTTM (or whatever it's called), but I posted a new topic in case anyone else would want it. Removing the bubbles from the SS allows you to put the HUD in without having to screw around with VRAM, if you weren't aware of that.
     
  2. redhotsonic

    redhotsonic

    Also known as RHS Tech Member
    1,587
    9
    18
    United Kingdom
    YouTuber
    There were bubbles in the special stages? =/
     
  3. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    18,332
    420
    63
    Berkshire, England
    Learning Cymraeg
    I was just thinking that, actually....
     
  4. Armada

    Armada

    Sometimes I do things Member
    338
    0
    0
    Bubbles? Are we talking about anything round in the special stage? Does it disable those invisible peppermints (I have no better word to descride them)?
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    [​IMG]

    :o
     
  6. Endgame

    Endgame

    Formerly The Growler Member
    You mean use something like this as the background?

    [​IMG]
     
  7. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Misfit
    414
    9
    18
    Someplace somewhere
    Project S.A.M.G.
    I used it, Hayate. This was useful for the adaptation of the brick BG I've made to the "non-rotating" special stage from my hack.
    Thank you! :thumbsup:
     
  8. saxman

    saxman

    Oldbie Tech Member
    IDEA: Someone should make the special stage underwater. That'd be challenging!
     
  9. You have 30 seconds to get the emerald. No air bubbles! :lol:
     
  10. nineko

    nineko

    I am the Holy Cat Tech Member
    5,941
    125
    43
    italy
    I actually thought about that, but I ended up adding water to Doomsday Zone thanks to Robjoe's help...
     
  11. Water? ....In Space? 0_o Would it be the water object itself? Or just edit the physics and the palette =P


    Edit: You could make the emerald run around the stage =P Make it challenging, and get rid of all exits, and yeah use the 30 second time limit :P
     
  12. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
    893
    0
    0
    Spain
    <!--quoteo(post=196591:date=May 23 2008, 09:46 AM:name=Irixion)--><div class='quotetop'>QUOTE (Irixion @ May 23 2008, 09:46 AM) [​IMG]
     
  13. WillJ

    WillJ

    Misfit
    I did almost everything right, even the HUD was correctly put in the special stage. But the clouds disappeared when that happened. I only have a bird background. But if I put the clouds back in, the HUD graphics screw up. Can you tell me how to successfully insert the HUD in the special stage without screwing up the original graphics? I already know to get rid of the bubble BG first. And is there a way to edit the HUD mappings so that only rings and lives display? I want to learn this ASM technique for my future Sonic 1 hack, Sonic Adventures EX. I am a novice hacker.

    View attachment 2408
     
  14. STHX

    STHX

    SEGAAAAAAAAA?!? Member
    1,804
    2
    18
    The world of Trophies
    Sonic In Mushroom Kingdom
    I may be wrong because I'm still new to this kind of things, but I guess that it is unavoidable to remove the clouds.

    If you take a look at the background of the SS, you'll notice that when it changes the fishes become birds, and the bubbles become clouds. You can notice this while observing the scrolling speed of the fishes/birds and of the bubbles/cloud (which should be the same).
    If we want to say this in a different way, the bubbles are on the same layer of the clouds, so if you remove that layer (so that you can put the HUD, which in the normal leves uses that exact layer), then it is unavoidable to remove the bubbles and the clouds, unfortunately.

    As I said I may be wrong, because I still haven't looked carefully at the SS code, so maybe wait for someone else to confirm my teory.
     
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