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How do you port Buzzer from EHZ to HTZ without it

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Oct 23, 2003.

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  1. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Look at the topic.
     
  2. SupperTails66

    SupperTails66

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    I think that you'd have to place the Buzzer in HTZ, copy the Buzzer's art data (don't ask me where that is, as I don't know) from EHZ to HTZ, then putting it where the art data for the object you changed to a Buzzer is.
     
  3. Neo Majin

    Neo Majin

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    No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.
     
  4. .hack//zero

    .hack//zero

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    damn it
     
  5. Rika Chou

    Rika Chou

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    You have to edit the Pattern load cue, and it will have to over write a different sprite art from that level.
     
  6. why would a buzzer be in hill top though? :ph34r:
     
  7. SupperTails66

    SupperTails66

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    Errr... HOW do you edit the art pointers?
     
  8. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I think it would be a better enemy In Vocanic Hell Zone.
     
  9. LOst

    LOst

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    Nemesis's hacking guide
     
  10. Trigahd

    Trigahd

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    Nothing worth mentioning
    Actually I think you can use Soned and put a buzzer in a level... But I haven't tried it yet...
     
  11. Rika Chou

    Rika Chou

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    That's the whole problem, after you put it there it dosen't load the correct art, so you must hex edit the load ques.
     
  12. Mikel

    Mikel

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    can you give me the save state
     
  13. fuzzbuzz

    fuzzbuzz

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    Many Many Programming/hacking tools...
    Why would a blue hedgehog run at light speed, chasing an evil half-man-half-robot bent on world domination?
     
  14. Quickman

    Quickman

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    omg porjcet
    Since when was Robotnik half-man half-robot?
     
  15. fuzzbuzz

    fuzzbuzz

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    Eek. it's my old Archie Comic days coming back to me. my bad. :P


    Fuzzbuzz
     
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