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How do you port Buzzer from EHZ to CNZ without it,

Discussion in 'Engineering & Reverse Engineering' started by Mikel, Dec 31, 2003.

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  1. Mikel

    Mikel

    Member
    can someone help me port the buzzer to cnz
     
  2. .hack//zero

    .hack//zero

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    yeah, give me 15 min max.
     
  3. Mikel

    Mikel

    Member
    ok
     
  4. .hack//zero

    .hack//zero

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    buzzer_in_cnz.gs5

    You should look in other parts of the level to what has been messed up and decide if you want to use it. If you don't like it ask LOst or Rika Chou thay may know a diffrent way.
     
  5. Mikel

    Mikel

    Member
    I like it
     
  6. .hack//zero

    .hack//zero

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    Do you know how to put it in the hack itself?
     
  7. Mikel

    Mikel

    Member
    but can you help me
     
  8. Mikel

    Mikel

    Member
    Do you know how to put it in the hack itself? [/quote]
    but can you help me
     
  9. .hack//zero

    .hack//zero

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    yeah
    Do you know how to use sonED?
     
  10. Mikel

    Mikel

    Member
    yes
     
  11. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    It doesn't show anything.
     
  12. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    1. Make an extra copy of the hack.
    2. Open sonED.
    3. Load the hack.
    4. Go to read data.
    5. Go to CNZ act 1
    6. Load the savestate.
    7. Go to read data.
    8. Then go to savestate.
    9. And make read 8X8 tiles
    10. Put the buzzer were ever you want it.
    11. And save it.
     
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