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How do you make so the some of the tiles look norm

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Jan 3, 2004.

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  1. .hack//zero

    .hack//zero

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    This is what it goes in as

    [​IMG]

    This is what comes out.

    [​IMG]

    No matter how I edit the tiles some won't change in the game.
     
  2. fuzzbuzz

    fuzzbuzz

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    Show me a bigger version of the TLP window.
     
  3. .hack//zero

    .hack//zero

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    That was in sonED. give me a sec.
     
  4. fuzzbuzz

    fuzzbuzz

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    Whatever, I couldn't tell. Too small. :P I think I know what you're problem is though...
     
  5. .hack//zero

    .hack//zero

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    here

    [​IMG]
     
  6. fuzzbuzz

    fuzzbuzz

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    Are the tiles that are causing the unusual problems visible in the screenshot of SonicED? I can't find them.
     
  7. .hack//zero

    .hack//zero

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    Try editing some 8X8 tiles.
     
  8. fuzzbuzz

    fuzzbuzz

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    I'm not quite sure I understand. ^^
     
  9. .hack//zero

    .hack//zero

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    Try tiles 8x8

    266
    267
    268
    269
    26A
    26B

    128X128 tiles

    001
    003
    005

    There are more then these.

    But try editing the tile with soned and see what happens.
     
  10. fuzzbuzz

    fuzzbuzz

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    I don't have SonED on this computer. Can you describe the problem? Sorry if I'm being a pain about this...
     
  11. .hack//zero

    .hack//zero

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    The tiles in HTZ were changed and most of them of them looked good, But some of them loaded the tiles from the original HTZ and not VHZ.
     
  12. fuzzbuzz

    fuzzbuzz

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    And those were tiles you edited in the first place?


    EDIT: Those almost look like tiles from EHZ ;) Honestly, I don't exactly know why it would load wrong tiles like it is so doing. I'm going to go and check it out myself...
     
  13. .hack//zero

    .hack//zero

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    I have tried playing around with it useing hex.

    If you going to check it out useing hex.

    Try looking first.

    98AB4 HTZ pattern suppliment to EHZ level patterns

    From nemesis's hacking guide
     
  14. Hivebrain

    Hivebrain

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    The game loads additional graphics (pipes, trees etc.) for HTZ which overwrite the normal level graphics. You either need to disable the routine that does this, or modify the extra graphics to match what you're doing in VHZ.
     
  15. .hack//zero

    .hack//zero

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    How do I do that?
     
  16. Hivebrain

    Hivebrain

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    At address 4ECB, replace 07 with FF.
     
  17. .hack//zero

    .hack//zero

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    Thanks, but some of the 128X128 still look like crap and that was the main problem.
     
  18. McGuirk

    McGuirk

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    Ok, sounds fancy, but I'm curious, what did that do?
    Disable the "routine" of loading those additional graphics? And if it did, wouldn't things be weird if there were missing graphics?
     
  19. Quickman

    Quickman

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    No, the additional graphics overwrite standard graphics. If you disable the routine loading them the standard graphics are loaded instead.
     
  20. Hivebrain

    Hivebrain

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    At E3F9, replace 07 with FF. That should fix it.
     
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