Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Mar 10, 2004.
I think LOst knows this. It's a value in the RAM, this much I know.
Never thought of it before. There is a list of rings for each act. Check Nemesis' guide
Gah, I forgot about the RAM. Of course it's a value.
Rings left till perfect bonus = word at $FFFF40.w
Haha, I outsmarted LOst! THE GRUMBLECAKES SHALL BE MINE!
I don't think that is right. It's messing with some of the sound effects.
I know it's right. I got it from my Sonic Development Emulator.
Could you tell me what hex values I should find when get there to that area?
Obviously just change the amount of rings are in the level.
Shit, I knew I should have put the rings in Wood Zone before I asked this.
It's "would HAVE", not would OF".
And it's "should have", not "would have". :P
The word "should", "would" or "could" is irrelevant. It's still "have" rather than "of". Nobody said I was directly quoting him when showing the incorrect usage of the word "of".
Fair enough. Point acknowledged.
While playing around with the special Sonic version of Gens, I noticed that Super Ring boxes don't count towards the perfect bonus. Neither do rings you place with debug, or rings you lost that are bouncing away. You have to get every normally-placed ring in the level, then hit the end signpost without losing your rings.
I don't think you need all the rings to get a perfect bonus. I think all you need to do is at least get every ring at least once, so it doesn't matter if you get hit.
I don't know about the genesis ones but the newer Sonic games require you to get all the rings and beat the level without getting hit to get the perfect bonus.
You can get hit in Sonic 2 without losing the perfect bonus
Separate names with a comma.